Dunedin's RocketWerkz is teasing a project called Living Dark, a neo-noir adventure driven by a procedural narrative.
The game takes place in Vox, a near-future city "straining under tensions it can barely control", and looks to explore themes of inequality, violence, manipulation, and control.
"Fight for friends, factions or your own future, but survive at all costs in a society where justice is only for the powerful," the official site reads.
Procedural mission systems, characters and dialogue mean the events around you are generated as a consequence of your actions, relationships and choices.
It's not clear how the game plays, but there's mention of a relationship system that drives the behaviour of every character in the city, a rich open world, skills and gear, and your choices shaping the city.
You can fight, sneak, hack or forge your way through obstacles: "Whether you opt to silently infiltrate an area or socially engineer your way inside, it’s up to you," said RocketWerkz.
Living Dark is the brainchild of Rashad Redic, whose previously worked on Fallout 3, Skyrim, and Crysis 3.
The Living Dark team includes veterans of Bethesda and DICE, alongside homegrown Kiwi talent.