Harebrained Schemes’ BattleTech Kickstarter has surpassed its funding goal already.

The Shadowrun Returns developer set a target of US$250,000 for the game’s Kickstarter, and within an hour it was funded. At the time of writing, the game has raised US$562,264 and counting.

Described as a modern single-player, turn-based, tactical mech combat game for PC, Battletech will only feature a skirmish mode unless the Kickstarter reaches US$1m, at which time a single player campaign will be added.

Other stretch goals will add procedurally-generated missions and PVP multiplayer to the game.

“The BattleTech Universe is one of near-constant warfare and feudal political intrigue, where great noble houses vie for dominance of a vast region of space known as the Inner Sphere,” the studio writes.

“It's a universe of flawed heroes, fallen empires and grey moral realities.

“Great families vie for supremacy, with alliances and betrayals constantly shifting the balance of power.”

Here’s more of the studio’s pitch:

Our goal is to craft a combat system for Battletech that’s the perfect blend of tactical depth, speed of play, and meaningful unit customization. As we did with our Shadowrun games, we intend to capture the *spirit* of the original tabletop rules, while designing the best PC game we can. That said, Shadowrun and BattleTech are very different games! For one thing, Shadowrunners like to hide behind cover, while ‘Mechs… squash cover. Expect turn-based combat in BattleTech to feel very different than a more cover-based combat system like Shadowrun’s.

Also unlike our previous games, Battletech will be a fully 3D title - we’ll be building an all-new codebase in Unity 5 to deliver a 'Mech command experience that can fully do justice to the awesome scale and depth of the BattleTech Universe.

A pledge of US$25 will secure you a copy of the game, which is expected to release for PC and Mac, and Linux in May 2017.