Star Citizen director Chris Roberts has fired back at critics of the project's alleged overambition.

In a blog post today, called claims of feature creep "bulls**t," saying the team was well on its way to delivering a product, but that it would take time.

"Is ‘feature creep’ a worry?" continued Roberts, "Sure… it’s always a worry, and we are well aware of it. However, building the game to the stretch goals embraced and endorsed by the community is not feature creep!"

Sounding more and more like a cult leader than ever before, Roberts grandstanded, "Star Citizen matters BECAUSE it is big, because it is a bold dream. It is something everyone else is scared to try. You didn’t back Star Citizen because you want what you’ve seen before."

"Is Star Citizen today a bigger goal than I imagined in 2012? Absolutely. Is that a bad thing? Absolutely not: it’s the whole damn point."

What started as a relatively modest space-combat sim three years ago has since evolved, via crowdfunding stretch goals, into a crazily ambitious multi-genre epic, spanning the first-person shooter, dogfighting, role-playing and exploration genres.

Roberts recently stated the FPS module of the game is about a month away; the developer also aims to show off "something special" at Gamescom next month.

Other modules, like the multiplayer dogfighting and hangar exploration modules, are available now, only on PC.