The first footage of Gears of War creator Cliff Bleszinski’s new game, codenamed Bluestreak, has been released.

The footage debuted at PAX East, and shows a work-in-progress map for the Unreal Engine 4-powered sci-fi shooter.

“We considered several options regarding what technology we’d use to build Project BlueStreak,” said Bleszinski.

“Ultimately, we found ourselves coming full circle to my friends at Epic Games and the elegant solution for rapid and quality game development that is Unreal Engine 4.

“We look forward to making a top-tier product through this partnership.”

Bluestreak will be free-to-play, and is being published by Nexon America.

Bleszinski said in a Reddit AMA last winter that despite its arena sports shooter roots, Bluestreak will feature some decent lore.

"Weapons will have manufacturing corporations, players will have lore/history, and the world will feel there and lived in," he said.

"We also want to make live-action shorts quarterly to help tell more about the universe outside of the game. If you're doing a sci-fi IP you need as much of the fiction to come through in other mediums (and with lore) so people care about Plasma Rifle 3 or Player X."

Last June, Bleszinski said modern military shooters had made the genre feel stale.

“I’m so tired of shooting tiny characters through iron sights when they’re so far away. You never get to see them. Part of it, we have things like big vehicles and mechs to blame, but part of it is the success of the modern military shooter,” he said.

“I look at my multipage design documents for weapons and maneuverability, and there are still so many things that people either haven’t done recently in a first-person shooter or haven’t done at all. They date back to mechanics in Genesis and Super Nintendo games, relating to weaponry and player movement and things like that. They’d make for an absolutely fascinating take on a first-person shooter.

“I’m not saying everything needs to go all crazy like Serious Sam or Ratchet & Clank, but there is absolutely a lot of room for some compelling stuff that can allow for some really cool trick shooting in a first-person shooter environment,” he added.

“From what I’ve gathered from Destiny and Titanfall, they’ve started to scratch the surface of that. Destiny has a bit of a ground-pound move. You look at the double jumping and the wall-running in Titanfall. There’s so much more you can do with that. Things like the way certain platforming characters could dash. They could burst upwards or sideways. All these omnidirectional movements. Teleportation.”