Dean "Rocket" Hall has described his next game as "radical" and "unsafe".
A Kiwi, Hall created the hugely popular open-world zombie survival title DayZ. He has since left Bohemia Interactive and set up a new New Zealand studio in Dunedin called RocketWerkz.
In a new blog post, Hall has outlined the intent behind RocketWerkz's unannounced first title.
“My ideas are radical. I have no interest in half measures,” wrote Hall.
“I do not want to make safe games. I do not want to make games the way we have been making them. I want to fail as often as I need to in order to deliver the kinds of games that I actually want to play.”
Hall said he wanted to make video games, not money, and said he has put all his savings into hiring "the best people" to work on his "crazy ideas".
"What if the most experienced video game staff in the world collaborated on the most esoteric and hardcore survival games without trying to please a major audience?
"What if games were made that did not seek to make money? What if we could get an incredibly well resourced team to just focus on making great games with no distractions?"
Hall said he's working with Improbable, a London-based technology company working on distributed, real-time, persistent simulations.
"My first meeting with [Improbable CEO] Herman Narula was one of the most surreal I ever had. The technology I had always wanted and tried to make was finally here.
"DayZ was born out of my aborted attempts to make a database architecture to support my wild mass multiplayer ideas. But now, I didn’t need a ten year plan to make my grand visions of multiplayer come true. I could do it now.
"Working on my first improbable game is the most exhilarating thing I have ever done," Hall said.
"Already the process of development has been so emotionally rewarding that I consider the entire budget of the project to be money well spent. This is what making video games is about for me. It is about trying new things; being bold."

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