Halo 5: Guardians developer 343 Industries has announced a long list of changes coming to the multiplayer game based on feedback received during the recent beta.
"Over the course of the three week beta we saw nearly 20 million games played, accounting for 290 years of collective game time," said Josh Holmes on the Halo Waypoint.
"We provided a true ‘working’ beta that was a snapshot of our game in development. Halo 5: Guardians represents one of the most substantial evolutions of core combat in franchise history.
"We felt it was crucial to get it in the hands of fans early to ensure we have enough development time to react to key learnings and deliver the best possible game when we release later this year."
Spartan Abilities
◆ Increase base speed (faster base movement)
◆ Increase strafe acceleration (faster, more responsive strafing)
◆ Reduce top sprint speed (narrow the delta between base movement and sprint)
◆ Modify Ground Pound controls to prevent conflicts w/ crouch jumping
◆ General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)
Weapons
◆ Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope
◆ DMR: adjust position of the scope to improve visibility
◆ Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
◆ Reduce bonuses for automatic weapons in Smart-Link & w/ headshots
◆ Remove grenade detonation in mid-air based on weapon fire
◆ Ability to turn on/off vibration feedback for weapons
◆ General tuning and bug fixing for all weapons
Presenatation
◆ Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
◆ Medals: decrease frequency and number of medals displayed in the medal feed
◆ Spartan chatter: players will have the option to turn this on or off in the settings menu
◆ Adding highlights to placed/dropped weapons to make them easier to see
◆ General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players
Competitive Skill Rating
◆ Improved skill detection during placement phase
◆ Improved skill matching
◆ Improved team balancing
◆ Prevent skill boosting
◆ General bug fixing & tuning
Matchmaking
◆ Much faster matches
◆ Better skill matching
◆ Better feedback to players in the lobby and matchmaking experiences
◆ Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)
◆ Improved party vs party matchmaking
◆ Hide CSR ranks until in match to de-incentivize quitting
◆ Punish quitters with CSR penalties and matchmaking bans
For much more detail, visit the Halo Waypoint.

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