Riot Games is hoping to improve League of Legends player ping in the US by building its own dedicated network solely for LoL traffic.

In a blog post, Riot brand strategist Charlie Hauser said the company is working with ISPs in the US and Canada to find ways to connect players to the network once it's ready.

“Currently, ISPs focus primarily on moving large volumes of data in seconds or minutes, which is good for buffered applications like YouTube or Netflix but not so good for real-time games, which need to move very small amounts of data in milliseconds,” said Hauser.

“On top of that, your internet connection might bounce all over the country instead of running directly to where it needs to go, which can impact your network quality and ping whether the game server is across the country or right down the street.”

Riot is planning to have the new network up and running by the end of March, although negotiations with ISPs might delay its launch.

"This network should bring a marginal improvement for everyone – coast to coast," Hauser said. "West coasters are impacted by this as well – we've seen traffic in San Francisco get bounced across the country before finally getting to the server."