Preliminary line-ups of the guest speakers and playable games that will be present at next month’s Digital Nationz show in Auckland have been revealed.

A number of unreleased games including Assassin’s Creed Unity, Assassin’s Creed Rogue, Far Cry 4, Alien Isolation, FIFA 15, and The Crew will be playable at the expo, with more announcements coming soon.

On the guest speaker side of things, more than 10 speakers from around the world will share their knowledge with show-goers, including developers from Call of Duty creator Infinity Ward, Halo creator Bungie, Half-Life studio Valve, and more – see below for full profiles of all speakers announced so far.

Digital Nationz speakers and playable games announced

This year’s expo will also feature LAN events, including a LAN party and a Pro Championships competition. Up to 500 players can compete in the latter, where they stand to take away a piece of the more than NZ$30,000 in prizes that are up for grabs. Nine games will be included in the Championship LAN, including League of Legends and DOTA 2. Tickets for the competition are NZ$89, while those for the LAN party will set you back NZ$69.

Another event making its debut at Digital Nationz this year is the electrical vehicle showcase. Three electric cars will be on show: the Tesla Roadster, the Nissan Leaf, and the Mitsubishi Outlander PHEV. There will also be a working drivetrain system to show the inner workings of an electric vehicle.

Digital Nationz takes place on September 27-28 at Auckland’s Vector Arena. Tickets are now on sale, with prices starting from NZ$19 for an adult general admission one day pass and NZ$14 for a concession pass for under-15s, students, and over-65s.

More information is available at the official Digital Nationz and Gizmos, Gadgets & Technology Show websites.

Speaker biographies:

David ‘DJ’ Johnson, lead VFX artist at Infinity Ward

Digital Nationz speakers and playable games announced

David Johnson is the Lead Visual Effects Artist at Activision/Blizzard’s Infinity Ward Studio as a hands on artist as well as supervisor/coordinator to multiple ATVI studios. David has 15 years of computer graphics experience, of which 13 has been dedicated to video games. David has shipped a remarkable 15+ video games and contributed on some of the largest names in video game history including the Call of Duty and Halo franchises. The combined revenue of games David has worked on exceeds 3 Billion Dollars, and have broken multiple records for units sold. David is an active VES member as a Board of Directors alternate, and member of the education and membership committees.

Jason Sussman, environment artist at Bungie Studios

Digital Nationz speakers and playable games announced

An Army veteran from Dallas, Texas, Jason Sussman brings 14 years of gaming industry experience to his role as senior environment artist on Destiny. Of those 14 years, eight years have been spent at Bungie, creating single player and competitive multiplayer maps, and DLC environments for Halo 3, Halo 3: ODST, and Halo: Reach. Currently, Jason designs and creates destination environments for Destiny’s Mars location.

Josie Nutter, software engineer and UX specialist at Technical Illusions

Digital Nationz speakers and playable games announced

Josie Nutter is a software engineer and UX specialist with almost two decades of experience in the video games industry. She has a B.S. in Human Centered Design and Engineering from the University of Washington, where she received the Undergraduate Award of Excellence for demonstrating special strength in innovation. Coming from a background in gameplay and tools programming at companies such as Crystal Dynamics, Snowblind Studios, and PopCap Games, she is now working on the software side of castAR (projected Augmented Reality) for Technical Illusions after helping launch a successful Kickstarter campaign that raised over $1M.

Dr Michelle Dickinson AKA Nano Girl, University of Auckland

Digital Nationz speakers and playable games announced

Michelle has a talent of being able to break pretty much anything put in front of her, which is lucky because that’s her job. As the director of New Zealand’s only Nanomechanical testing laboratory Michelle gets to make and break things on a daily basis. With regular slots on National television and radio, Michelle is passionate about explaining complex concepts in everyday language and strives towards breaking down the barriers created by high walls of scientific and technical jargon. Lots of people collect things and Michelle likes to collect certificates, including one that says PhD and a couple of other postgraduate qualifications, the desire to keep learning and challenging herself never stops. With an internal compass that seeks out adrenaline and adventure, Michelle is often found salinating her skin while kitesurfing, exfoliating her fingertips on a rock climbing mission, or creating tree bark skin impressions from a mountainbike ride. Michelle tries to break all the stereotypes that are traditionally associated with the tech field, by bringing her high energy personality, an enthusiasm for gadgets and a style of presenting that will make you want to join in too!

Dmitry Selitsky, Founder and CEO, Thought-Wired

Digital Nationz speakers and playable games announced

Dmitry founded Thought-Wired with the vision of making the world accessible to everybody. On their journey to develop assistive solutions based on direct brain interfaces and principles of user-centred design, thought-wired gained invaluable knowledge and expertise for working with the newest interfacing technologies. Now they want to share that knowledge with you.

Fletcher Dunn, Valve

Fletcher has been making video games since 1995 and has around a dozen titles under his belt on a variety of gaming platforms. He worked at Terminal Reality in Dallas, where as principal programmer he was one of the architects of the Infernal Engine and lead programmer on BloodRayne. He was a technical director for The Walt Disney Company at Wideload Games in Chicago and the lead programmer for Disney Guilty Party. He now works for Valve Software in Bellevue, Washington. Oh, but his biggest claim to fame by far is as the namesake of Corporal Dunn from Call of Duty: Modern Warfare 2.