Despite several high profile Kickstarter projects barely making it over the line, inXile boss Brian Fargo doesn't believe the public has become skeptical of the crowdfunding platform.

inXile's Wasteland 2 is one of Kickstarter's early success stories. inXile sought US$900,000 to the develop the game, but the public pledged nearly US$3 million. More recently however, many Kickstarter campaigns by well known studios, publishers and developers have failed, or only just met their funding goals on the platform.

However, Fargo sees no cause for alarm. Speaking with Digital Spy, the developer said, "I think the projects that do most well on Kickstarter are things where you've been denied the ability to get it somehow, or there's a hole in the marketplace that needs to be filled with a fanbase behind it.

"Well, those holes have been filled over the past couple of years. It's getting harder to find things where people resonate and think, 'I really want some of those things'. I don't think it's so much a Kickstarter fatigue, but if there isn't a strong demand - if they think there's a bunch of those out there - then I think it's very difficult. I think that's where some people are hitting some problems."

Fargo pointed to the success of Mega Man creator Keiji Inafune's Mighty No. 9, which raised US$3.458 million in October last year to illustrate his point, and added that when projects fail it's just Kickstarter doing its job and demonstrating demand.

"It's a great litmus test for whether the concept's any good," Fargo said. "I'd like to know more now rather than afterwards, because I've got lots of ideas, because I'd rather do one that people are going to want to play the most..."