“Our ambition from the start with Watch Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming,” Ubisoft said. “It is with this in mind that we’ve made the tough decision to delay the release until Spring 2014.”
“We know a lot of you are probably wondering ‘why now?’ We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience.”
“We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and during other opportunities we have to interact. Your passion is what drives us.”
“We can’t wait to see you in Chicago next spring. We are confident you’ll love this game as much as we love working on it.”
Watch Dogs was scheduled for release on Xbox One, PlayStation 4, PC, Xbox 360, PlayStation 3, and Wii U in late November.
As a result of these delays, Ubisoft has revised its financial targets downward, and now anticipates sales of between €995 million (NZ $1.6 billion) and €1.045 billion (NZ $1.687 billion) down from to the earlier target of between €1.420 billion (NZ $2.259 billion) and €1.450 billion (NZ $2.340 billion).
“Our long term goal is to win the next generation,” said Yves Guillemot, Ubisoft co-founder and CEO. “The tough decisions we are taking today to fully realise the major potential of our new creations have an impact on our short-term performance.”
“We are convinced that, longer term, they will prove to be the right decisions both in terms of satisfaction for our fans and in terms of value creation for our shareholders.
“We are building franchises that will become perennial pillars of Ubisoft’s financial performance. In a context of growing successes for mega-blockbusters, the additional time given to the development of our titles will allow them to fulfill their huge ambitions and thus offer players even more exceptional experiences.”