Sales of its triple-A titles pushed Take-Two Games’ FY2013 revenue over the billion dollar mark, but the company as a whole ran at a loss thanks to a large one-time expenditure.

Strong sales figures for Borderlands 2, NBA 2K13, BioShock Infinite, Max Payne 3, and XCOM: Enemy Unknown boosted the company’s revenue to US$1.214 billion (NZ$1.470 billion).

Actual sales figures weren’t released, but the firm reported that BioShock Infinite has shipped 3.7 million units so far, Max Payne 3 has shipped 4 million units, and Borderlands 2 has shipped 6 million.

BioShock Infinite was the top-selling console title in March,” said Take-Two.

“[The game also] enjoyed significantly higher first-month sell-through than any other BioShock release.”

Take-Two’s older titles also performed well, with Grand Theft Auto IV, Red Dead Redemption, and others accounting for 25 per cent of the company's overall revenue.

However, a one-time loss thanks to a contractual obligation saw the company report a net loss of US$31.2 million (NZ$37.8 million) for the 2013 fiscal year – which was still an improvement on its US$107.7 million (NZ$130.3 million) loss in FY2012.

The company was confident that the next financial year would be lucrative, and projected revenues of around US$1.75 billion (NZ$2.12 billion) thanks to upcoming titles such as Grand Theft Auto V, NBA 2K14, and WWE 2K14.

Interestingly, Take-Two CEO Strauss Zelnick backtracked on earlier comments he had made about the next console generation, and admitted that his company had concerns about development costs.

“There’s no question that developing for what will be next-gen will be complicated and for the type of titles we do, will be costly,” he said.

“That said, we have a very strong balance sheet and we align our business with our costs.”