Nordic Games would love the developers who worked on previous Darksiders titles to work on a third game in the series.

Yesterday the publisher and distributor was named as new owner of the Darksiders, Red Faction, and Titan Quest IP, among others.

It was the only bidder for the properties.

Speaking with Eurogamer, Nordic Games Group owner and CEO Lars Wingefors said his company wanted a studio with a proven track record to develop Darksiders III.

"We are not a developer," he said. "We should not create a sequel.

“We need to find the best creative team to look into a sequel. We will look into various options to make sequels.

"In the last 24 hours we have been approached by people who seem to know that product very well. However, if those discussions lead anywhere, I don't know."

The majority of the Darksiders team from Vigil Games was picked up by Crytek for its new USA studio after THQ crumbled.

Wingefors said that group were “the best-suited people in the world” to make a Darksiders sequel, “but if someone else has a better set-up, they should step forward".

"Without saying we have been in contact with Crytek USA, I'd love to do something with them if we can find the right set-up," he added.

"If they can prove they can make a worthwhile sequel, why shouldn't we talk?

"I have a great respect for those guys. They made very good games. But I'm sure they have a full agenda. Making games takes time."

For a triple-A franchise, making games also takes money, but Wingefors said a US$100 million Darksiders sequel wouldn’t happen.

"Even if I had my own cash to buy these assets and we're financially a very solid company, I do not have $100 million, or whatever THQ spent making Darksiders 2," he said.

"We have to find creative solutions to make a game of that size. I'm not worried. If you have a great product and an idea, I'm normally good at finding a solution to it."

Former Vigil co-founder and now Crytek USA boss David Adams said he wished Nordic Games all the best with their plans for the series.

Darksiders is a franchise I'm naturally very passionate about,” he said.

“Over a period of several years, I and my close friends and colleagues at the former Vigil Games invested a lot of energy into the series and we're glad to know Darksiders continues to excite and generate a high level of interest among players, publishers and developers.”

Others who worked on the franchise have contributed to a Nordic Games ideas thread for the series.

"All I can say is... make it adventurous,” wrote Vigil co-founder Ryan Stefanelli.

"And do what we would've done: let people know what happens when those other three comets land on Earth! Four player co-op or bust!

"Good luck to you guys. You've adopted our baby."

"Be sure to focus on the things that made DS and DS2 cool,” said former Vigil Games lead combat designer Ben Cureton.

“Things like... that feeling of adventure (that Ryan mentioned), the fast-paced combat, the sense of scale, quality voice acting, and don't forget that Strife and Fury need to be BADASS...

“Whatever you do, don't forget to crank the BADASS meter up to 11. If you are ever in doubt of what to do... just add more skulls!

"Oh yeah... it has to be four-player. It's a must!

"That being said, if you decide you don't want to continue making games for the series, let me know. We'd be more than happy to take the IP off your hands. In fact, you can even have all of the money that DS1 and DS2 continue to generate! =)"