Bethesda vice president Peter Hines has come out in defence of day one DLC.

Speaking with OXM, Hines said most who objected to the practice were ignorant of how game development worked.

"I don't think they quite understand the development process and the point at which you have to stop making the game and you have to finish the game,” he said.

“So, the content people stop making new content a fair amount of time before it ships; it's not like in the old days when it was like the day before or a week before."

Hines' suggestion was that developers do what they think works best for them, because the customer always has the option of opting in or out.

"There's a pretty long gap where your artists and designers are fixing a bug if they get one, or they may be playing the game to find bugs," he said.

“But they're not making a new anything for a long time, and you have creative people who are used to creating – so why would you make them wait some period of time, months in some cases, to start making new stuff so you can say it was after DLC?"

Skyrim DLC packs would have been released earlier had it been possible, said Hines.

"If we could have created Dragonborn and put it out just as good three weeks after release, we probably would have. But that's not even remotely possible. It's a hypothetical that's not even worth debating.

"It takes a long time to make a Dawnguard or a Dragonborn – it's not the kind of stuff you can just turn around in two weeks or three weeks.

“It's not that we're trying to put it out much later, we're willing to do it later. We're willing to continue to support it because we continue to believe there's a demand and an interest in that kind of stuff. We're not stalling for stalling's sake."