DICE GM Karl Magnus Troedsson believes that his studio doesn’t get enough credit for changing things up.

"I have to say that sometimes I think we get too much crap for not being innovative,” he told Gamasutra.

"We do release new IPs, and we do take care of IPs that have been out there. And perhaps not so successful, but we try to get new things out there as well."

Troedsson also defended DICE owner Electronic Arts, saying the Battlefield publisher was “actually very prone to try out new things”.

"Now, that might sound strange coming from me, working on Battlefield. We've been around for 10 years, and we just keep doing more of the same, but being innovative in that space."

The studio’s small innovations went unnoticed by most said Troedsson – the movement from Mirror's Edge went into BF3, for instance.

“There are those examples that have gone into big products that people don't really know about, but they actually came from smaller, other, more innovative test experiments inside of DICE."

"Innovation is something that actually changes something for the better, renews something – and I think we do that all the time."

"But some of them are big and some of them are small, and some people disagree, saying, 'That's not an innovation!' and it's like, 'No, maybe not for you, but for the people playing the game it's a big thing.'"