Japanese game developers neglect multiplayer at their peril, says Epic Games director Cliff Bleszinski.
The Gears of War maestro was quick to point out that he was not saying that multiplayer versus modes should be tacked on to every game, but that Shadows of the Damned and Vanquish in particular could have hugely benefited from multiplayer components.
"That IP [Vanquish], was pretty good as far as being Western, but the gameplay was great, the vibe... and I've often said on record that if Gears is the kind of wild, wild west coal train chugging along, that Vanquish is the Japanese bullet train, with style and everything. And there is absolutely no reason I shouldn't have been zipping around, doing the mega slides, diving up in the air in an arena with other players."
“There's a billion different ways you can do some sort of players interacting with other players,” he said.
Bleszinski did recognise one Japanese franchise for getting it right, calling the Demons/Dark Souls series "most innovative" for its passive multiplayer.
“That game is going to continue to inspire a lot of Western developers to figure ways that you can have connected elements in campaign games, and have more of a blended experience."
You can read the full interview with Cliffy B here.