As the show draws to a close, it's time to examine exactly what this year's major players have left us with.
Sony has been a bit of a disappointment, with minimal news released regarding the Playstation platform other than the aforementioned Skype for the PSP. Sure, they've given us their holiday sales figures (1.4 million PSP's and 1.2 million PS3's), and announced they'll be shipping PC Blu-ray drives for around US$200, but Sony was far more preoccupied with MP3 players and high definition television to make much of a dent in the gaming news.
LucasArts has given us another sneak peek of their upcoming title Fracture, the Sci-Fi title in which you can quite literally change the world around you using some amazing terraforming weapons. Head over to Gamespot for an interesting review, it should be available later this year as the publishers claim its "80% there".
The gaming industry couldn't miss the opportunity for self-congratulatory awards - technology and engineering Emmy Awards were given during a ceremony in which several categories were recognised;
Development of massively multiplayer online role-playing games (Sony Online Entertainment, Blizzard Entertainment, and AOL/Time Warner won for EverQuest, World of Warcraft, and Neverwinter Nights, respectively)
User-generated content and game modification (Electronic Arts, Id Software, and Linden Lab were honoured for Pinball Construction Set, Quake, and Second Life, respectively)
Peripheral development and technological impact of video game controllers (Nintendo Entertainment System's D pad and Sony's PlayStation's Dual Shock Analogue controller)
Game Controller Innovation (Take a guess.. that's right, Nintendo Wii)
Handheld Game Device Display Screen Innovation (Mattel's Football Race and Auto Race, which were first sold in 1976 and credited as the first entirely digital handheld-gaming devices; Atari's 1989 portable Atari Lynx, which was the first handheld game device with a colour LCD screen; and the Nintendo DS.)
Physics Engines (Havok's proprietary middleware game engine, but probably should have been Unreal 3)
Electronic Arts were seen quietly complaining to anyone who will listen about the iPhone killing the mobile gaming market. "The iPhone is a capable phone that holds promise for the future of gaming" said Travis Boatman, vice president of worldwide studios for Electronic Arts' mobile division, "But it's a replacement for someone who had a Razr before. They still want their content, but there's no distribution platform in place so there's a negative impact on the industry," he said. Apple unwilling to cater to gamers? Impossible, we say!
Gas Powered Games has used the CES to show off the latest developments with Space Siege, the spiritual successor to Dungeon Siege. There's been a lot of hype about this game, and from what we can see the gameplay has been simplified quite a bit, so that it focuses on the main protagonist rather than multiple characters. The CES demonstration shows promise, however with a release date of Q3 2008 it has better be pretty spectacular to beat out the likes of Mass Effect and the much anticipated Stargate Worlds MMORPG.
Speaking of MMORPG's - check out Pirates of the Burning Sea. Subscriptions were launched at the CES and they've already signed up over 3000 people. The game doesn't hit the shelves until January 21st, but if you've ever wanted to live the life of an 18th century pirate on the high seas, then head over to the official site for a closer look.
That's about all for this year's Consumer Electronics Show! 2008 is gearing up to be a huge year for all things gaming related, so watch this space!