Winner: Punch Club
A good game name either directly conveys exactly what a game is without being too generic, or paints an evocative picture that suggests ideas and themes to the reader. Punch Club does the former with aplomb, although we don't know why you'd make a game about a cocktail group gathering.
Runner-up: Hyper Light Drifter
Meanwhile, Hyper Light Drifter does the latter, suggesting '70s sci-fi, a meditative pace, and a wide colour palette.
Ignore what I said in the answers above, because Superhot doesn't do any of that, yet it still rules. Why do I like it? I'm not quite sure.
Stephen's Sausage Roll
Stranger of Sword City
Salt and Sanctuary
Song of the Deep
Mother Russia Bleeds
Burly Men at Sea
Duke Grabowski: Mighty Swashbuckler!
Winner: One Upon Light
Good luck having anyone understand you if you say this name out loud, as there is literally no sentence in English that contains those three words in that order because it makes no damn sense. Something cannot be upon light. Despite this, it also sounds pretentious. At least the game has a light/dark mechanic, but jesus, just call it Light Rider and win a best pun award instead.
Runner-up: Her Majesty's Spiffing
Spiffing what? Spiffing what, goddammit? God that makes my eye twitch. Also, if you use "spiffing", ironically or not, you're just asking for an invite to the punch club.
Runner-up:Bears Can’t Drift?!
Oh, f**k you.
Death by Game Show
TASTEE: Lethal Tactics
Human Fall Flat
No Man's Sky
Earthlock: Festival of Magic
AKA all Bethesda games at launch, amirite?
Runner-up: Manual Samuel
This seems a dumb name relying too hard on its rhyme until you learn that Manual Samuel has players control all of the bodily functions of protagonist Sam. Delicious.
World War Toons
Hide and Shriek
So meaningless it hurts
Winner: Bravely Second: End Layer
Firstly, let's all agree that even taking into account that JRPGs usually have insipid titles, Bravely Default is one of the worst of all time (and don't give me that guff about the name being reflective of the game's mechanics, it's still SUPER DUMB). That last point is reinforced by the sequel's name, a clusterkerfuffle of words that don't belong anywhere near each other except perhaps on a crossword.
Runner-up: Masquerade: The Baubles of Doom
"Baubles" is an awesome word for "a small, showy trinket or decoration", which makes "The Baubles of Doom" a hilarious title. So why did Aussie dev Big Ant Studios ruin that by shoving "Masquerade" on the front? Worse still, this isn't a sequel, making the use of a subtitle completely unnecessary.
Exist Archive: The Other Side of the Sky
Under Night In-Birth Exe:Late
Star Ocean: Integrity and Faithlessness
Winner: Stories: The Path of Destinies
God, what an abortion. This one is only a small step away from Video Game: A Game in terms of flavour. It doesn't help that the concept of destiny ("a hero will rise…") is so thoroughly played out that I refuse to even touch a game with it in the title. Sorry, Bungie.
Gemini: Heroes Reborn
Arslan: The Warriors of Legend
Robinson: The Journey
Most annoying stylisation
Winner: Tron RUN/r
Devs love to capitalise game names, but seldom is a slash put to such horrific use.
=ally hard 2 p-r's:
Guilty Gear Xrd -Revelator-
Winner: The Walking Dead: Michonne: Episode 1 — In Too Deep
Winner: Stikbold! A Dodgeball Adventure