7:04pm: Sessler banter.
7:05pm: Hey it's Pete Hines! Hi Pete. I bet he's sh*tting himself.
7:10pm: Bethesda is leading with Doom. Here we go.
◆ Built on ID Tech "666"
◆ On Mars. Focus on big f'n guns, fast movement, demons
◆ Game slows when you go to weapon select dial
◆ Traversal mechanics: plenty of platforming
◆ Gory melee finishers
◆ Assault rifle, super shottie, pump-action shotgun, chainsaw!
◆ A revenant pulled our arms off
◆ Multiplayer to feature fast movement (including vertical), unique powerups, arena-style combat
◆ Will feature co-op horde modes
◆ Doom Snapmap announced: a map editor. "Add predefined or completely custom gameplay." Cross-platform?
◆ Can mess with the game logic to create completely new experiences.
◆ More gameplay: this time in hell.
◆ Sniper scope on assault rifle
◆ Familiar enemies: imps, mancubus, revenant
◆ Plasma rifle, rocket launcher, chaingun, BFG
7:32pm: Bethesda.net announced
◆ "It will be at the heart of all our games going forward" - Hines
7:33pm: Tepid reception for Battlecry.
7:35pm: Arkane takes the stage. Here comes Dishonored II.
◆ Arkane speaks of its love for non-scripted moments.
◆ "Blood in the gutters, corruption in the wind"
◆ "How will you make your mark on this wretched world?"
◆ Sounds like The Outsider.
◆ Emily Caldwin fights a mechanicalbeing of some sort
◆ Play as Emily or Dishonored protagonist Corvo. Each has own gadgets and powers. Emily has a smoke power of some sort, as well as arc mines.
7:41pm: Dishonored: Definitive Edition announced for XO, PS4.
7:43pm: Footage of upcoming scenes from The Elder Scrolls Online shown.
7:44pm: Pete Hines is the best; "Hi!"
7:44pm: The Elder Scrolls: Legends strategy card game announced for tablet and PC. Free-to-play.
7:47pm: Oh Pete, you rapscallion. Here's Fallout 4.
◆ Game director Todd Howard takes the stage.
◆ Started designing it in 2009, amid Skyrim stuff.
◆ "It's all of these small details coming together that form a much, much larger whole."
◆ Concept art ahoy. Where's the gameplay?
◆ Some of the game will take place before the bombs fell.
◆ Character editor looks solid.
◆ Play as a female if you like.
◆ A baby is generated based on the couple you make.
◆ A Vault-Tec salesman calls. The foreshadowing!
◆ Ability points distributed via Vault-Tec registration form.
◆ Sirens. Get to the vault. Uh-oh, that's a nuke.
◆ Emerge 200 years later as the sole survivor of vault 111.
◆ "Player freedom remains our absolute number one goal."
◆ Runs on next-gen version of Creation Engine: full dynamic rendering, volumetric lighting.
◆ Codsworth (the robot) survived.
◆ Can play the dialogue sections in first- or third-person.
◆ Nice doggie.
◆ Can give the dog commands. All contextual.
◆ VATS system is back.
◆ Downtown Boston confirmed.
◆ New Pip Boy. Glorious.
◆ Layered armour system.
◆ Holo tapes including game tapes: Missile Command, Donkey Kong.
◆ Pip Boy comes with a collector's edition. Put your phone in it and there's an app for it. Oh goodness. Works with the game as a second screen experience. iOS and Android.
◆ "As far as stupid gimmicks go, it's the best fucking one I've seen."
8:06pm: A Fallout mobile game is coming: Fallout Shelter.
◆ Make your own vault, XCOM base-style view.
◆ Influenced by SimCity, XCOM, Progress Quest.
◆ Actually looks kind of amazing.
◆ Will be free, no paywall timers, no Internet connection req'd. Can pay for additional lunchboxes.
◆ Out tonight worldwide!
8:11pm: Back to Fallout 4.
◆ In-game building showcased. Scrap things and built stuff.
◆ Looks crazy in-depth. Create settlements and run caravans between them.
◆ Over 50 base weapons, over 700 modifications.
◆ Modify your power armour too.
◆ And now a gameplay showcase set to "Atom Bomb Baby" by The Five Stars.
◆ Coming out November 10 this year.
8:23pm: Nothin' like free stuff to get the press onside. #gamergate
8:25pm: That's all folks!