Fans of tactical strategy games are in for a treat, as today 2K and Fireaxis announced XCOM: Chimera Squad, a stand-alone entry in the beloved series set to release on PC next week on April 24.
As part of an upcoming XCOM franchise sale, Chimera Squad will be available digitally at a special introductory price of $14.98 AUD / $15.98 NZ before reverting to its suggested retail price of $29.95 AUD / $31.95 NZ on May 1.
Set five years after the events of XCOM 2, XCOM: Chimera Squad will see players commanding a squad of human, hybrid and alien agents with each of the eleven agents having unique personality and tactical abilities. In typical fashion for the series, victory won't come easy as players will have to take advantage of team synergies and cooperative actions.
XCOM: Chimera Squad features missions that focus on keeping the combat intense and unpredictable, but will still retain the high-level of tactical control players have become accustomed to.
Having blessed fans with fantastic remakes of Resident Evil 2 and Resident Evil 3, Capcom is reportedly already developing a remake to one of the most beloved entries in the series, Resident Evil 4.
According to a report by the folks at VGC, the remake is being handled by M-Two, a new studio established by the former president of PlatnumGames, Tatsuya Minami. The studio assisted with the development of the Resident Evil 3 Remake, but will apparently be taking the lead on development for the Resident Evil 4 Remake.
Series co-creator Shinji Mikami will not be taking the lead; he is said to be informally involved, offering the new studio advice on the direction of the remake. While M-Two is assuming the bulk of responsibilities, co-development is said to be handled by members of the Resident Evil 2 Remake and Devil May Cry teams.
Although we are still patiently waiting to see the design of the PlayStation 5 console, Sony has pulled back the curtain and revealed their next-gen controller.
The new design is a significant departure from previous controllers in its aesthetic and comes loaded with some exciting new features, which are sure to add to the immersion of next-gen games.
As many of you would have noticed, most of the major outlets dropped their Final Fantasy VII Remake reviews today. The general consensus is very positive, but unfortunately, our review is not quite ready just yet.
In a continuing trend outside of our control, we did not receive review code until this last Saturday morning, at least several days after some other sites.
Our RPG aficionado, Chris Brown is hard at work on getting the review done, but there's a lot of game to get through in Square Enix's remaster. All of the writers here at Gameplanet (myself included) work on a volunteer basis purely for the love of writing about games and of course playing them a bit early when the gods permit.
Naughty Dog's hugely anticipated PS4 exclusive, The Last of Us Part 2 has been indefinitely delayed from it's planned release on May 29.
This marks the second delay for the game, which was initially slated for a February 2020 release, and is among many titles in development impacted by current events.
The studio announced the delay on Twitter with a message to fans, stating "even with us finishing the game, we were faced with the reality that due to logistics beyond our control, we couldn't launch The Last of Us Part II to our satisfaction. We want to make sure everyone gets to play The last of Us Part II around the same time, ensuring that we're doing everything possible to preserve the best experience for everyone. This meant delaying the game until such a time where we can solve these logistic issues."
Developer Cold Symmetry has today announced Mortal Shell, an Action-RPG in the ever-growing Souls-like genre set to release later this year on PC, PS4 & Xbox One.
The small studio consisting of only fifteen staff, revealed the game with a great trailer, showcasing the game's appropriately gloomy, yet impressive visuals and gameplay that will be immediately familiar to anyone who has played the Dark Souls series.
In the wake of E3 2020's cancellation, many publishers announced they would organise a digital event in some form – Bethesda has just confirmed it won't be one of them.
The publisher's VP of marketing and communications, Pete Hines stated as such on twitter, but did hint to announcements "in the coming months."
Microsoft, EA, Nintendo and Square Enix have all confirmed to be working on digital versions of their E3 press conferences.
Previously scheduled to release this coming May, inXile Entertainment has announced that Wasteland 3 is being delayed to August 28 due to the widespread effects of Covid-19.
Studio head and series director of Wasteland, Brian Fargo took to Twitter to break the news to fans, stating that the studio "moved to a work-from-home environment some weeks ago, and that's of course introduced new challenges that many of us throughout the world have been learning to manage. We've been excited to see the Wasteland 3 beta so well received, but the reality is that with these new logistical challenges our release was going to be impacted... With that, Wasteland 3's new release date is August 28, 2020."
Wasteland 3 joins an ever-growing roster of games, movies & events delayed due to the impacts of Covid-19 as many companies transition to full remote-work. While it's a shame to see the game delayed, it's great to see more companies putting the safety and well-being of their workers first.
The dungeon crawler spin-off Minecraft Dungeons has been delayed to May 26.
Previously slated for a late-April release, develop Mojang has now pushed that date due to new precautions taken in light of COVID-19.
"As you all know, we initially planned to release Minecraft Dungeons by the end of April," said Mojang creative writer Per Landin on the developer's blog. "However, due to the current state of the world, this was no longer possible, as we wanted to guarantee the health and safety of our teams."
“Giving the game a broader emotional pallet and a larger world has allowed game designer and writer Chris Bischoff the space to build a narrative that is fascinating and at times horrific and utterly bizarre, but always very human.”
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