Activision has officially unveiled Call of Duty: Black Ops 4, with no fewer than six trailers.
As was rumoured in April, there is no campaign mode for the first time in Call of Duty history. Instead, there are solo trials missions, and you can play Zombies mode with bots.
As was also suggested months ago, there is a battle royale mode. It is called Blackout, and includes famous characters from Black Ops series and the original Zombies mode, as well as air, sea and land vehicles.
It’s not clear what the Blackout player limit will be, but Treyarch did divulge that the mode’s map is CoD’s biggest ever, 1500 times larger than Nuketown.
According to Treyarch, Blackout combines Black Ops' signature fast, fluid, guns-up combat, with fierce new levels of survival competition across iconic Black Ops settings re-imagined at a colossal scale.
Microsoft has unveiled a piece of hardware it believes will enable and empower gamers with limited mobility: The Xbox Adaptive Controller.
The controller’s inclusive design approach is for gamers who might not be able to reach all the bumpers and triggers, or hold a controller for an extended period of time, for example.
The Xbox Adaptive Controller was developed in partnership with organisations including The AbleGamers Charity, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect, and Warfighter Engaged.
Ubisoft's open-world pirate game Skull and Bones has been delayed.
Originally due later this year, it now won’t hit the high seas until the next financial year, which begins next April.
"Ubisoft has decided to give itself more time to develop Skull & Bones to offer players an even more engaging experience," said Ubisoft in its latest financial report.
Take-Two publishing label 2K Games has delayed the release of an unannounced game the Internet seems to think is Borderlands 3.
In its latest earnings report, Take-Two chief executive Strauss Zelnick said that an unannounced game in one of his company’s biggest franchises that was due this financial year (before April 2019) will now arrive during the 2020 financial year (before April 2020).
The unannounced title has been previously mentioned in the company’s Q1 2018 and Q2 2018 reports, among others.
Indivisible, the upcoming action-RPG from Skullgirls studio Lab Zero, has been delayed.
The sheer number of assets the game requires and the time needed to deliver them at an acceptable quality are the main reasons for the delay.
"While we did everything we could to prevent this from happening, the simple reality is that Indivisible ended up being a much larger project than we could have anticipated when the game was conceived way back in 2015," said Lab Zero.
Metro Exodus won’t exit development this year after all.
The story-driven first person shooter, which aims to blend deadly combat and stealth with exploration and survival horror, will instead release on Xbox One, PlayStation 4, and PC early next year.
“The development of Metro Exodus is progressing well; we are all really excited by what we are seeing,” 4A Games and Deep Silver said in a statement on the game’s website.
In a shocking turn of events (sarcasm implied, of course), Sony is ending all production of physical PlayStation Vita games.
While this is most definitely a nail in the coffin for the little handheld that had it tough from the very beginning, Sony will still be releasing games for the Vita digitally, so it's not quite the end yet.
A Sony spokesperson told Kotaku that Sony American and European branches “plan to end all Vita GameCard production by close of fiscal year 2018”, that all Vita game requests must be submitted by June 28 this year, and that final purchase orders need to be placed prior to February 15, 2019. The latter deadline comes one month before the end of Sony's 2018 fiscal year, which ends on March 31, 2019.
The release of X-COM spiritual successor Phoenix Point has been pushed back to June 2019.
Phoenix Point is a continuation and evolution of the ideas from the original X-COM game from 1994. It raised US$765,948 in crowdfunding via Fig last year.
The tactics title, in the works at X-COM creator Julian Gollop’s Snapshot Games studio, was expected to release later this year.
“BJ’s got a fight to finish, and I can’t wait to see what insanity occurs next when he does it.”
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