The following is from a press release issued by Microsoft regarding the evolution of Baldur, a god in the upcoming RPG Too Human due to be released exclusively for the Xbox 360.
"Baldur wasn’t always Baldur. In fact, he was originally much less of a god than he is now. When Too Human was first conceived as a cyberpunk influenced science fiction game, Baldur was known as “John Franks” – a somewhat uninteresting moniker for an understated hero. We had wanted Too Human to open up in a very mundane, clichéd manner to lure the player into a sense of “been there, done that” and had set Franks up accordingly as a beat cop whose family was killed and he was looking for revenge.
At this point there was almost no Norse Mythology in the game at all. As the story was written and developed, we began to see more and more of the mythology reflected in the story. Throughout this, Franks changed: had hair, had none; had a goatee, then none, etc. His design fluctuated with the whims of the artists or anyone else - no one had a clear vision of what he should, or shouldn’t, look like.