In this E3 interview, Martin Edmondson, Creative Director at Ubisoft Reflections, explains the background behind Driver San Francisco and how they're hoping to innovate with the new title. He also scoffs at the idea of playing a driving game with Kinect or Move.
In this E3 interview, Martin Edmondson, Creative Director at Ubisoft Reflections, explains the background behind Driver San Francisco and how they're hoping to innovate with the new title. He also scoffs at the idea of playing a driving game with Kinect or Move.
Good interview wish there was more in game footage but im sure we will see more later on, liked that they didn't wanna go for the kinect/move bullshit.
Why does everyone find Driv3r so bad? I liked it, mind you my memory is quite hazy so may not be as good as I remember. But hanging out for this, damn my wallet will be hurting, so many great car games coming out near the end of 2010.
Facebook Comments