Lionhead's Ted Timmins shows us some of the new features in Fable III, including the new walk-in-wardrobe inventory system, and explains how Lionhead wants you to really care about the things in your world. Also, we kick some chickens.
Lionhead's Ted Timmins shows us some of the new features in Fable III, including the new walk-in-wardrobe inventory system, and explains how Lionhead wants you to really care about the things in your world. Also, we kick some chickens.
So Fable 2 shouldn't have had a traditional stats-based RPG systems, actual health management and menus?
In the video they said they originally had manual weapon upgrading. Why couldn't they have made it optional instead of removing it altogether? A lot of people like complexity in their games. For example all Bioware RPGs since at least NWN1 had the choice of auto-levelling or manually assigning stats yourself.
Walk-in inventory... hmmm
So it goes from, I'll grab this *click* and this *click* and this *click*
to I'll grab this *runs to item click* and this *runs to item click* and this *runs to item click*.
So Fable 2 shouldn't have had a traditional stats-based RPG systems, actual health management and menus?
Shove it jew boy, I was talking about Multiplayer, not EVERY FEATURE. It was such a short and unspecific a statement you should of had me clarify it first.
Go carve yourself some wooden clogs, jongen!
Walk-in inventory... hmmm
So it goes from, I'll grab this *click* and this *click* and this *click*
to I'll grab this *runs to item click* and this *runs to item click* and this *runs to item click*.
No, worse than that.
It means clothing is gonna be more generic and have less stats and bonuses. That way Evaunit02 is free to around in fishnet stockings and a corset without taking anything armor bonus hits.
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