Umm, seen the gameplay videos released at E3 yet? Check out Gametrailers.com. The graphics look strikingly similar in motion to the images above - faces in particular look far less doll-like than in MW. To be fair, these shots do look marginally better, but then most of the videos released so far are poor quality cams and compressed to hell. Good to see that the backgrounds actually look 3d this time instead of the hideous pixelated textures of the original.
I should point out the originals of these screenshots were over 6000 pixels wide (and 10MB each), so I'd have to say these are pre-rendered stills, not realtime rendered gameplay.
I'd rather them have 5 or 6 machines running a multiplayer match of one map so everyone can have a look at what everyone loves about the series "Multiplayer"
Now that would generate far more hype than any 3 minute trailer of some singleplayer mission..
I'd rather them have 5 or 6 machines running a multiplayer match of one map so everyone can have a look at what everyone loves about the series "Multiplayer"
Now that would generate far more hype than any 3 minute trailer of some singleplayer mission..
That would be awesome.
And Egor, super hax on the linking forum thread/comments on gp!
Umm, seen the gameplay videos released at E3 yet? Check out Gametrailers.com. The graphics look strikingly similar in motion to the images above - faces in particular look far less doll-like than in MW.
...and your point is? Any trailers would've been captured from a target renderer too, not the actual console hardware.
Call of Duty 4 and World at War for Xbox 360 and PS3 both run at 1024x600 (w/ 2xAA) and are then upscaled to whatever HD resolution your console is running at (source).
The press material is entirely misleading.
Plus there's still no footage of what looks like gameplay. Yeah, yeah, we know that Infinity Ward are good at scripted cutscenes, show us the actual meat.
...and your point is? Any trailers would've been captured from a target renderer too, not the actual console hardware.
Call of Duty 4 and World at War for Xbox 360 and PS3 both run at 1024x600 (w/ 2xAA) and are then upscaled to whatever HD resolution your console is running at (source).
The press material is entirely misleading.
Plus there's still no footage of what looks like gameplay. Yeah, yeah, we know that Infinity Ward are good at scripted cutscenes, show us the actual meat.
It is coming to PC, and resolution on that, while not being 6000 pixels wide like the original samples were, can still be significantly higher than any console. Why limit the press material to console hardware? I agree out of game rendering is BS for press material, but I would rather have it in full glory in the resolution of a 30" 2560x? widescreen with every detail cranked than on console hardware.
...and your point is? Any trailers would've been captured from a target renderer too, not the actual console hardware.
Call of Duty 4 and World at War for Xbox 360 and PS3 both run at 1024x600 (w/ 2xAA) and are then upscaled to whatever HD resolution your console is running at (source).
The press material is entirely misleading.
Plus there's still no footage of what looks like gameplay. Yeah, yeah, we know that Infinity Ward are good at scripted cutscenes, show us the actual meat.
Like I said above, have you checked Gametrailers.com?
They released a good 6 minutes of in-game footage (albeit somewhat abbreviated), with one of the dev's playing the game - with a 360 controller no less. Whether it was hooked to a PC or a 360 is anyone's guess.
My point is that while the visuals in those screenshots are most definitely of higher fidelity than the in-game footage released, aside from the super-high resolution, they look fairly similar - i.e . Nothing like say, the target renders passed of by Bohemia Interactive for Operation Flashpoint 2, which look nothing like the actual in-game graphics.
Anyhow, who gives a flying stuff about the graphics, lets hope they fixed the endlessly spawning enemies, James Cameron-esque adherence to scripted events and claustrophobia inducing linearity.
Anyhow, who gives a flying stuff about the graphics, lets hope they fixed the endlessly spawning enemies, James Cameron-esque adherence to scripted events and claustrophobia inducing linearity.
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