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Screenshots

by Simon Garner (2/06/09)

Two new Modern Warfare 2 screenshots

Two new Modern Warfare 2 screenshots
Two new Modern Warfare 2 screenshots
 
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REPLY
Egor
2 Jun 2009 6:29 pm
Snaps of Call of Duty sequel from E3...



Check them out here
 
REPLY
EvaUnit02
2 Jun 2009 6:42 pm
Likely neither are gameplay shots and they look far too good for a 360 game. Target renderer screenshots FTL.
 
REPLY
Shadowraith
2 Jun 2009 7:02 pm
Umm, seen the gameplay videos released at E3 yet? Check out Gametrailers.com. The graphics look strikingly similar in motion to the images above - faces in particular look far less doll-like than in MW. To be fair, these shots do look marginally better, but then most of the videos released so far are poor quality cams and compressed to hell. Good to see that the backgrounds actually look 3d this time instead of the hideous pixelated textures of the original.
Last edited 2 Jun 2009 at 7:08 pm by Shadowraith
 
REPLY
Egor
2 Jun 2009 7:14 pm
I should point out the originals of these screenshots were over 6000 pixels wide (and 10MB each), so I'd have to say these are pre-rendered stills, not realtime rendered gameplay.
 
REPLY
Rank0
2 Jun 2009 10:35 pm
I wish they would just release some in game content instead of like 1 or 2 screen shots
 
REPLY
ominous
2 Jun 2009 10:50 pm
I'd rather them have 5 or 6 machines running a multiplayer match of one map so everyone can have a look at what everyone loves about the series "Multiplayer"
Now that would generate far more hype than any 3 minute trailer of some singleplayer mission..
 
REPLY
dirtbag
2 Jun 2009 10:58 pm

ominous wrote:
I'd rather them have 5 or 6 machines running a multiplayer match of one map so everyone can have a look at what everyone loves about the series "Multiplayer"
Now that would generate far more hype than any 3 minute trailer of some singleplayer mission..



That would be awesome.
And Egor, super hax on the linking forum thread/comments on gp!
 
REPLY
EvaUnit02
2 Jun 2009 11:48 pm

Shadowraith wrote:
Umm, seen the gameplay videos released at E3 yet? Check out Gametrailers.com. The graphics look strikingly similar in motion to the images above - faces in particular look far less doll-like than in MW.


...and your point is? Any trailers would've been captured from a target renderer too, not the actual console hardware.

Call of Duty 4 and World at War for Xbox 360 and PS3 both run at 1024x600 (w/ 2xAA) and are then upscaled to whatever HD resolution your console is running at (source).

The press material is entirely misleading.

Plus there's still no footage of what looks like gameplay. Yeah, yeah, we know that Infinity Ward are good at scripted cutscenes, show us the actual meat.
Last edited 2 Jun 2009 at 11:53 pm by EvaUnit02
 
REPLY
dirtbag
3 Jun 2009 12:38 am

EvaUnit02 wrote:
...and your point is? Any trailers would've been captured from a target renderer too, not the actual console hardware.

Call of Duty 4 and World at War for Xbox 360 and PS3 both run at 1024x600 (w/ 2xAA) and are then upscaled to whatever HD resolution your console is running at (source).

The press material is entirely misleading.

Plus there's still no footage of what looks like gameplay. Yeah, yeah, we know that Infinity Ward are good at scripted cutscenes, show us the actual meat.



It is coming to PC, and resolution on that, while not being 6000 pixels wide like the original samples were, can still be significantly higher than any console. Why limit the press material to console hardware? I agree out of game rendering is BS for press material, but I would rather have it in full glory in the resolution of a 30" 2560x? widescreen with every detail cranked than on console hardware.
 
REPLY
Xev
3 Jun 2009 1:42 am
Ill be running this on my beat of a PC which does MW1 at 1900x1080 with everything on and 4xFSAA, so mine will probably somewhat resemble that :D
 
REPLY
Shadowraith
3 Jun 2009 7:32 am

EvaUnit02 wrote:
...and your point is? Any trailers would've been captured from a target renderer too, not the actual console hardware.

Call of Duty 4 and World at War for Xbox 360 and PS3 both run at 1024x600 (w/ 2xAA) and are then upscaled to whatever HD resolution your console is running at (source).

The press material is entirely misleading.

Plus there's still no footage of what looks like gameplay. Yeah, yeah, we know that Infinity Ward are good at scripted cutscenes, show us the actual meat.



Like I said above, have you checked Gametrailers.com?

They released a good 6 minutes of in-game footage (albeit somewhat abbreviated), with one of the dev's playing the game - with a 360 controller no less. Whether it was hooked to a PC or a 360 is anyone's guess.

My point is that while the visuals in those screenshots are most definitely of higher fidelity than the in-game footage released, aside from the super-high resolution, they look fairly similar - i.e . Nothing like say, the target renders passed of by Bohemia Interactive for Operation Flashpoint 2, which look nothing like the actual in-game graphics.

Anyhow, who gives a flying stuff about the graphics, lets hope they fixed the endlessly spawning enemies, James Cameron-esque adherence to scripted events and claustrophobia inducing linearity.
 
REPLY
bradc
3 Jun 2009 7:49 am

Shadowraith wrote:
Anyhow, who gives a flying stuff about the graphics, lets hope they fixed the endlessly spawning enemies, James Cameron-esque adherence to scripted events and claustrophobia inducing linearity.

You know this is a Call of Duty game, right?
 
 

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