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Coming to Xbox 360 and PC.
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Geralt's flashback sets up sequel.
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New look at X360 version.
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Namco Bandai is to sue Witcher 2 development studio CD Projekt RED after it was revealed THQ would assume publishing duties for the Xbox 360 version of the game, reports Gamepur.
According to the report, Namco claims CD Projekt has broken its publishing agreement twice, first by removing the game’s Digital Rights Management (DRM) software in a post-release patch, and now by moving to THQ.
“As with most cases, we first tried to end the dispute peacefully,” said CD Projekt CEO Adam Kicinski. “Attempts failed and because of this, we hoped that our partner would send the case to the court.”
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The second installment in the Witcher saga features a thoroughly engrossing, mature storyline defining new standards for thought-provoking, non-linear game narration. The game also features an original, brutal combat system that uniquely combines tactical elements with dynamic action and a new, modern game engine puts players in the most lively and believable world ever created in an RPG game.
Features:
- Engrossing Mature Storyline -defining new standards for realistic, non-linear game narration. The continued adventures of Geraltof Riviabuild on events from The Witcher while proving even more captivating, epic and full of surprises. There is no need to know the TW1 story to enjoy TW2!
- A unique, deep, consistent and expansive game world -based on the one described by 'AndrzejSapkowskiin his seven-book series and recreated in the game to provide the ultimate, sophisticated player experience, believable characters and a charismatic main hero.
- Enhanced and deeper role-playing experience -Extensive non-linearity, quests deeply linked with the core storyline, expansive character development, traditional system of fixed and balanced opponent strength maximizing player satisfaction deriving from XP gains, advanced crafting mechanics, weapons and armor, a redesigned and user-friendly interface, and more.
- Unique, intuitive combat system -blending a wide range of tactical elements with the most spectacular and dynamic combat sequences ever seen in a computer role-playing game.
- State-of-the-art technology created by CD ProjektRED -Engine was written with a view toward RPG genre needs, so it takes all the best features known from RPG games and removes all limitations.