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Dead Space 360

Review

Atmosphere wins the day in EA Redwood's Dead Space. As a new, original work, it was a brave move from EA, but one that should ultimately pay off.
 
8.5 / 10
"Isaac's the man!"
 

Latest updates

NEWS
Today's top stories from the tubes. 25
Dead Space Q&A
INTERVIEW
Rich Briggs from EA gives us a fright.
NEWS
Zero-G environment shown.

Snippets: OnLive nabs more investors; Aussie R18 rating blocked; Dead Space 2 in development

25 comments
NEWS by Simon Garner 1 Oct 2009, 5:35 pm

Here's today's roundup of top stories from elsewhere on the internet:

OnLive closes its biggest round of funding so far (GamesIndustry.biz) - Gamers might consider the service to be vapourware that will never get off the ground, but apparently some big corporations have faith in it. Cloud gaming service OnLive has closed a "major round of funding" from AT&T, Autodesk, Warner Bros, Lauder Partners and Maverick Capital. OnLive CEO Steve Perlman said the funding – an undisclosed amount – was much larger than previous rounds and "gives us a serious jolt of rocket fuel" as the company prepares to launch its on-demand gaming service this summer. It began beta testing in September.

Australian authorities split over video game ratings (News.com.au) - The recent decision by Australia's censorship board to refuse classification of zombie shooter sequel Left 4 Dead 2 (Valve is appealing the decision) has highlighted Australia's broken ratings system, which tops out at MA15+ for video games. Bringing in an R18+ rating would require all of Australia's attorneys-general to agree, but South Australian Attorney-General Michael Atkinson is holding out. He said the interactive nature of video games meant they had a much greater influence than viewing a film or reading a book.

 

Dead Space Q&A

INTERVIEW by Dan Cheer 1 Oct 2008, 5:18 pm
 
Dead Space Q&A

It was back in Singapore earlier this year that we first met Rich Briggs, as part of EA's media event for Asia-Pacific.

After eight years marketing a wide variety of video games, Rich joined the Dead Space team last year and has been part of its development ever since.

As the "Producer in Charge of Scripted Events and Other Story Elements for Dead Space" (no, we're not sure how that fits on his business card either), he watches people play Dead Space and discusses it with them as part of his weekly focus group work. He then analyses the data and creates a report with proposed action items for various departments, making him the perfect person to give us inside information on what makes a game like this tick.

 

New Dead Space video available

NEWS by Dan Cheer 17 Sep 2008, 9:44 am

Electronic Arts have released a new video for Dead Space, their survival horror title due for release in October.

In Dead Space, players step into the role of engineer Isaac Clarke – an ordinary man on a seemingly routine mission to fix the communications systems aboard a deep space mining ship. It is not long before Isaac awakes to a living nightmare when he learns that the ship’s crew has been ravaged by a vicious alien infestation. He must fight through the dead silence and darkness of deep space to stay alive.

Check out the "Zero-G" trailer at GP Downloads (91MB).

 

Dead Space

360 E3: HANDS ON by Melanie Phelan 18 Jul 2008, 11:18 am
 
Dead Space

It is a new direction for EA - this "M" rated title (which will probably make it R16 or higher here) is lining up to set a new standard in the Survival Horror genre.

The developers were given free reign over the creative vision, resulting in an atmospheric, intense, visually stunning piece of work which immerses the player in a dark and disturbing world. It’s not for the faint of heart.

Isaac Clarke’s got issues. Sent in to repair the communications array of a ship that mysteriously went silent after it came into contact with a mysterious alien artefact, he finds nothing but carnage on his arrival. Isaac’s mission goes from “repair” to “l just want to get out of here alive”. (And in case all you Isaac Asimov and Arthur C. Clarke fans are wondering - yes, the protagonist is named for those two giants of sci-fi.)

 

E3: Dead Space trailer

NEWS by Simon Garner 15 Jul 2008, 11:08 pm

EA has released a new trailer for their third-person sci-fi survival horror title Dead Space, which is set to ship in October for PC, Xbox 360 and PlayStation 3.

Dead Space follows Isaac Clarke, an ordinary man on a routine mission to fix the communications systems aboard a deep space mining ship. Isaac soon realizes that the ship's crew has been ravaged by an alien infestation, so he must fight through the dead silence and darkness of deep space to stay alive.

Download the trailer now from GP Downloads

 

E3: Four new Dead Space screens

NEWS by Dan Cheer 15 Jul 2008, 10:52 am
 
E3: Four new Dead Space screens

Electronic Arts have released four new screenshots for Dead Space, showcasing this upcoming survival horror title in the works.

Dead Space is expected to be released around Halloween this year - check out the GP preview here, and the screenshots are below.

 

New Dead Space trailer released

NEWS by Dan Cheer 9 Jun 2008, 11:41 am

Electronic Arts has released a new developers diary trailer from Dead Space, a third-person sci-fi survival horror game currently under development and scheduled to be released on October 31st, for PS3 and Xbox 360.

Download in HD.

 

Dead Space

360 PREVIEW by Dan Cheer 7 Mar 2008, 10:32 pm
 
Dead Space

We've been following the development of Dead Space for quite some time now, eager to discover any news at all that will shed some light on what we can expect. Today, we got more than we bargained for at the Singapore EA developers meeting. Rich Briggs, who hails from EA's Redwood Shores, took us through a live demonstration. Once again however, no cameras allowed! Fortunately they made up for it with some great new screenshots.

Briggs: Dead Space, as you may well know, is our entry into the survival horror genre, and it is a story of Isaac Clark, an engineer, who is chosen to go on a mission to investigate why communications have broken down on a ship. The ship is a "planet cracker", what that means is it's a huge ship - the size of a small city - which goes out to a dead planet, carves a chunk in the crust, rips it out, and then mines it down for all the resources we need back on Earth. There's no resources on Earth, so all the resources we need, we get out of dead planets. Of course, it wrecks the planet, but who cares?

So, unfortunately, when they ripped open this planet, they let something out. It takes over the ship, and communications go down, so Isaac Clark is sent out. They don't know there's this infestation on board, so when they get there, he's separated from his team, and that starts the players experience.

 
 
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Game info

Description: In the future, Earth's appetite for resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called "planetcrackers" orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, and reduce them to component ... (more info)
Description: (hide)
In the future, Earth's appetite for resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called "planetcrackers" orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, and reduce them to component elements and raw ore.

Communications with one of these planetcrackers, the USG Nishimura, have ceased while the ship is engaged in deep space mining operations.

The company's top engineer, Isaac Clarke, is sent to discover the problem and fix it. Once onboard the vessel, Clarke discovers that a terrifying alien presence has taken over the ship, and has horribly killed the crew. Weaponless and terrified, this lone engineer is burdened with much more than simple survival-- he holds the fate of all mankind in his hands.

Features:

  • Dismemberment - This game's core mechanic is the strategic dismemberment of alien appendages. In true survival horror fashion, you must conserve ammo in true Hollywood horror fashion, it's all about seeing bone fragments and arterial spray fly across the room.
  • Note: Enemies in the game are resilient. The conventional wisdom that a headshot will stop an alien is thrown out in Dead Space
  • Setting and atmosphere - Dead Space is an immersive, interactive horror movie experience. An emergent, panic-inducing audio system, an innovative Minority Report-style HUD, and a nuanced, scary pace that will sink you into the game experience
  • Unique weaponry - Stasis gun is used to slow charging aliens and to help solve puzzles. The gravity gun and unique projectile-based weaponry are mining tools
  • your ability to upgrade weapons increases as you progress through the game
  • Zero gravity - Survive and destroy the aliens in zero G environments. Manipulate gravity with Havok physics to solve puzzles and fight enemies.
Dead Space Box Shot
RRP: $69.99
from our friends at Mighty Ape
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Release Date
24 July 2008
Genre
Action
Classification
Restricted 18