First-person shooters may be thick on the ground these days, but few require the level of co-operation that Ubisoft is hoping to inject into the genre with the imminent release of Tom Clancy’s Ghost Recon: Future Soldier.
A recent play test through two of the game’s co-op modes — campaign and guerrilla — suggested that the game may distinguish itself not only with the teamwork and communication required to play successfully, but also with quieter moments, something other shooters generally pay lip service to, at best.
Campaign mode may see all four soldiers outfitted for a particular specialty, with sniping, machine-gunning, and close-combat load-outs all available. Equipment too is dispersed amongst the team, with one member carrying a UAV drone whilst others lug grenades about. Flexibility is key to advancing in the game, so it pays to have all bases covered.
Ubisoft has announced the New Zealand release date for the PC edition of Ghost Recon: Future Soldier and outlined the Digital Rights Management system that the upcoming tactical shooter will employ.
Players will need to log onto the Internet for a one-time product registration on Ubisoft’s uPlay service. No further Internet connectivity will be necessary unless players wish to play multiplayer.
Future Soldier is optimised for DirectX 11. The system specs follow:
Ubisoft has announced that Ghost Recon: Future Soldier will no longer be released during the 2010 holiday season.
The release window has been moved to the first quarter of 2011, January 1 to March 31.
Ubisoft has attributed the delay to what they call a “competitive environment” at the end of the year, no doubt referring to the releases of both Medal of Honor and Call of Duty: Black Ops.
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