Heading into one of EA's custom built, air-conditioned booths over in the South wing of the Convention Centre was a great relief to me. The thunderous booming of EA's constant promotional videos had started to take its toll. Inside the cool, quiet, private booth we were shown a game which I had no real anticipation for - Army of Two: The 40th Day. Perhaps stifled by the lacklustre (albeit hilarious) original, my internal hype machine was idle. Two developers presented the game to a small group of us, across two enormous LCD screens.
Stressing the focus on the relationship between both onscreen characters and real life buddies, AoT is geared towards true co-operative gameplay. Scoring and achievements are spread equally across both players, so acting as a real team will be mutually beneficial.
Players' actions within the game will affect a virtual currency, influencing your access to bigger and better weapons. We were shown an example of a choice being presented, to kill an innocent security guard in order to steal weapons, or let him live and leave empty handed. Of course, the audience voted for the kill. A key gameplay dynamic will be instant gratification versus long term reward, with the currency system at its core.