Having sold a total of more than twelve million games to date, the Midnight Club franchise is adequately qualified to comment on that murkiest of vehicular subjects: illegal street racing.
The name is coined from a Japanese motorway racing club, and previous titles have gradually expanded this racing scene to include additional locations, vehicle modifications, extensive soundtracks and real licensed vehicle models. The latter being a particular coup - it's hard to imagine any manufacturer wanting to be associated with street racing, let alone vehicle damage on actual production cars, but Rockstar pulled it off. Paying attention, Polyphony?
For Midnight Club: Los Angeles, Rockstar has gone back to basics and set the game entirely within the confines of the metropolis of L.A. In typical Grand Theft Auto IV fashion they've gone "up" rather than just "out", preferring to concentrate on applying a mind-bending level of detail to every single component within the game, rather than simply providing endless kilometres of boring motorway. If you've been to L.A., you'll recognise real-world shops and buildings in the game - it's that authentic. They've even lifted the same RAGE engine from GTA IV, complete with variable traffic patterns, a complete day/night cycle and realistic, handling-affecting weather patterns. Nice.