Remedy has responded to gamer criticism over Quantum Break's 720p resolution on Xbox One.
In a statement to Inquisitr, the studio clarified that "Quantum Break's 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames."
"This approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break."
Digital Foundry's graphical report gleaned that the game runs in 720p, using similar techniques to those utilised in Remedy's Alan Wake to create a "well optimised" and "visually impressive" game.
Said the studio, "the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality."
The debate between rendering quality, game complexity, and hard resolution has long been contentious amongst gamers and developers alike; this incident suggests it won't stop anytime soon.
Quantum Break launches April 5th on Xbox One and Windows 10.




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