Getting Destiny on to PC is a complicated affair, but that doesn’t mean it won’t happen, says developer Bungie.

"The truth is it's not that simple," design lead Lars Bakken told Eurogamer.

"I wish it was that simple. It's pretty complicated. That doesn't mean it can't happen in the future, it just means it won't happen right now."

Bungie COO Pete Parsons agreed, adding that Bungie already had its hands full in developing and testing for four platforms.

"As you might imagine, we're all hardcore PC players – we play everything,” he said.

“And there are 500 people up there. So we care a lot about the PC.

"But this is a huge and ambitious project for us, and just getting it on one console would be a momentous challenge. Getting it on four on the same day is something we've never even tried before," he added.

"We wanted to get it right, and we didn't want to add in tonnes more risk."

That all platforms tapped into the game’s single central world was a hurdle, added Parsons.

"Frankly, it's not a thought we can spend time thinking about right now,” he said.

“Just building up the game and putting it across generations of platforms, and working on platforms we've never worked on before with the PlayStation 3, these are very big challenges. I'm thankful we have the engineering team we do."

All quality assurance for Destiny is being done in-house, which has swelled the number of employees working on the game to more than 500.

Destiny releases for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4 on September 9.