Like some RPGs, Dragoneer's Aria sports a Crafting system, which allows you to create new weapons, accessories (to equip your Lusces and to boost protection of your characters), potions and various other items from your existing inventory.
The system here does not however allow you to randomly merge items to create a new item, but rather requires you to have a recipe for an item before you can merge the ingredients of the recipe to produce the item. Recipes can be found around the Dragoneer's Aria world, from defeated enemies or bought from the Recipe Clerk found in a town. The use of recipes does ensure that you know what you are getting but it also takes away the charm of getting a pleasant surprise when you get a really powerful item from mixing weak items.
Towns offer standard RPG fare. Apart from the Recipe Clerk described above, each town normally offers an Arms Dealer, an Ornamenteer, an Item Clerk and an Inn. The function of each is pretty intuitive - an Arms Dealer sells weapons, an Ornamenteer sells Accessories, an Item Clerk sells items such as potions and the Inn is where the characters can get free healing by resting. Resting consumes half a day, which sometimes is useful to trigger events that happen only at night or to obtain items that are available only during daytime.
Towns also contain save points, and are generally the interconnect between areas (e.g. dungeons and other towns).
Weapons can be enhanced by the use of Dragon Orbs. An Orb can be gained from each Dragon. An Orb will enhance a weapon with its elemental characteristic. For instance, using the Fire Orb will result in Fire damage on top of the weapon's physical damage. The use of an Orb will consume a mana. In general, experience of slain enemies are distributed equally amongst the characters, so it is interesting to see that the experience gained by slaying enemies with an Orb goes solely to the character that is wielding the Orb.
The graphics of Dragoneer's Aria are really nothing to write home about; they're neither good nor bad. Backgrounds and character models can appear simple and bland, with rough textures, but animation is really the poorest amongst the visuals (a bit more on animation later).
The audio side of things, thankfully, is better, particularly the soundtracks which can be pretty addictive and appropriately set the scene - whether it is in battle or when wondering around towns or dungeons. The voice acting is also good (but not as good as the soundtrack) and does do the trick of drawing you into the game and its story.
From what has been described so far, one may be forgiven for thinking that Dragoneer's Aria is a good RGP title to own. Unfortunately, it is marred by its gameplay. Firstly, combat can be frustratingly slow and difficult. Each encounter can be about 15 minutes long. During that period you are required to provide very little input but you will have to sit through very basic and repetitive animation (akin to animation from the first PC games, e.g. only the weapon arm moves repeatedly when the character swings its weapon, the rest of the body is rigid) that cannot be skipped. You can literally read the newspaper during combat sequences.