May you live in interesting times. It’s an adage that games publishers would probably rather disagree with, preferring instead a dependable return on each of their developmental investments. But even if the games business – like film – has always been somewhat hit-driven, the cost of getting a big title from concept to consumer has skyrocketed in recent years.
In the core gaming market, the Battlefields, Call of Dutys and Grand Theft Autos of this world cost some tens of millions to develop and are matched dollar for dollar in marketing. They’re titles that snatch up a sizeable chunk of the established gamer market and significantly more videogame tourists – consumers who buy perhaps one or two games a year, and who rely on brand recognition and advertising exposure to make their purchasing decisions.
At the other end of the market is the Apple App store, Facebook, and – to a lesser extent – Xbox LIVE, the PlayStation Network and Steam. These platforms service many millions of consumers who are looking for a little digital entertainment without the full retail price tag.
Nine months ago, Point Man and his F.E.A.R. squad were tapped to stop a telepathically gifted cannibal who had begun a murderous rampage. Point Man learned the target was his brother, Paxton Fettel, working alongside their tortured and psychically powerful mother, Alma Wade. Despite this revelation, Point Man followed orders to destroy them and subsequently ravaged the surrounding city and most of his F.E.A.R. team.
Now, it is clear that Alma's psychic influence survived- and worse, she is about to birth something that could destroy the world. Fettel has returned from death with an unclear agenda, refusing to leave Point Man's side and asking for help to reach Alma. The remaining F.E.A.R. squad is still trying to complete their mission. With his chain of command broken and Point Man calling his own shots, where will his allegiance lie-
Features:
- Divergent Co-op: Deep, social gameplay that gives players distinctly different abilities.
- Frenetic Combat: 360 degree cover, evolutionary slow-mo modes, phasing portal systems and best in class mech combat.
- Experience the Almaverse: New sinister enemy creatures birthed in Alma's warped mind spill into reality
- Generative Scare: Increases the feeling of isolation and unpredictability by offering new experiences each time.
- Masters of Horror: Legendary director John Carpenter and writer Steve Niles provide their expertise on cinematics and story.