Haze

It's fair to say that not all games have an easy developmental phase. Some, like Spore, languish in a kind of no-mans-land between design and release, presumably held down by the complexity of cross-platform design, and a healthy dose of developer perfectionism. Others, like Duke Nukem Forever, have become a kind of running joke in the industry, spoken in carefully hushed tones with the same reverence actors preserve for the word "Macbeth".

Haze hasn't had an easy run of it either. Originally announced at E3 in 2006 (some of you may remember that as the last year E3 actually mattered) Haze was supposed to be under development for the Xbox 360 and PC as well as PlayStation 3, and was all set for release around halfway though 2007. This of course was pushed back to the end of 2007, then May 2008, and shortly afterwards the Xbox 360 and PC platforms were dropped from the line-up. This whole affair couldn't have been managed worse if New Zealand Immigration had been in charge, and even poor Korn managed to get in on the act, going to all the trouble of writing and recording a song for the game a full seven months before they needed to.