Bungie is planning changes to Destiny's ultimate PvE encounter, which will make the experience more challenging.
The final boss in Destiny's first Raid is called Atheon. In the final phase of the encounter Atheon teleports the three players furthest from it into secondary areas on Venus and Mars. The most common strategy employed by raiders is for three select players to ensure they're the furthest from the boss when it uses its "Timestream" teleporting ability.
"The encounter goal for Atheon is to act as a climax and the culmination of learning for a given Raid group," said Bungie community manager David "DeeJ" Dague. "Part of that is making sure that each player in your group can perform every job as required.
"A change will take effect next week which fixes a bug with Atheon's target selection. When using its Timestream ability, Atheon will select 3 players at random, instead of choosing the three players furthest from it."
In addition, Bungie will add "baby bumpers" to areas where players could knock Atheon out of the environment.
In the same update Bungie announced that it would "un-nerf" the exotic Vex Mythoclast auto rifle - high-end raid gear that was deemed overpowered in PvP. The nerf made the gun too weak in PvE.
Following the patch, Mythoclast's power tail will be long enough for players to rely on in the next Raid, said Bungie. "For a player and their group of six who beat Atheon on Hard mode, we'd like the Mythoclast to be a weapon they can continue to rely on in the next Raid, Crota’s End."
For more, visit the official Destiny website.