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    <title>Call of Duty: Infinite Warfare at Gameplanet NZ</title>
    <description>Latest Call of Duty: Infinite Warfare news, videos, and articles from Gameplanet New Zealand.</description>
    <pubDate>Tue, 28 Mar 2023 23:39:32 +1300</pubDate>
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    <link>https://www.gameplanet.co.nz/playstation-4/games/g5818101c66c30/Call-of-Duty-Infinite-Warfare/</link>
    <author>contact@gameplanet.co.nz (Gameplanet)</author>
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      <title>Microsoft blames Activision for lack of COD:IW PC cross-play</title>
      <description><![CDATA[<p><img src="https://d3a1b16i91oc1g.cloudfront.net/feature_xlarge/d192fb0f3e500a7779b881afd1b8d7f9.jpeg" alt="" /></p>

<p>Microsoft has laid the blame for <i>Call of Duty: Infinite Warfare</i>'s disappointing Windows 10 Store release squarely at the feet of Activision.</p>

<p>Copies of the game purchased on Microsoft's storefront are incapable of playing online with copies purchased on Steam, drastically reducing the number of players available for matches.</p>

<p>One player reported to Motherboard that they could only find two players in the game's deathmatch playlist, and rapidly received a refund from Microsoft.</p>

<p><a href="https://www.gameplanet.co.nz/pc/news/g58222deb094b6/Microsoft-blames-Activision-for-lack-of-COD-IW-PC-cross-play/?utm_medium=rss&utm_source=rss_game&utm_content=g5818101c66c30">Continue reading...</a></p>]]></description>
      <pubDate>Wed, 09 Nov 2016 08:57:00 +1300</pubDate>
      <link>https://www.gameplanet.co.nz/pc/news/g58222deb094b6/Microsoft-blames-Activision-for-lack-of-COD-IW-PC-cross-play/?utm_medium=rss&amp;utm_source=rss_game&amp;utm_content=g5818101c66c30</link>
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      <title>Call of Duty: Infinite Warfare – PS4 Pro trailer</title>
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<p><strong>Play Call of Duty: Infinite Warfare on PS4 Pro.</strong></p>

<p><a href="https://www.gameplanet.co.nz/playstation-4/videos/g58221ecd50681/Call-of-Duty-Infinite-Warfare-PS4-Pro-trailer/?utm_medium=rss&utm_source=rss_game&utm_content=g5818101c66c30">Continue reading...</a></p>]]></description>
      <pubDate>Wed, 09 Nov 2016 07:56:00 +1300</pubDate>
      <link>https://www.gameplanet.co.nz/playstation-4/videos/g58221ecd50681/Call-of-Duty-Infinite-Warfare-PS4-Pro-trailer/?utm_medium=rss&amp;utm_source=rss_game&amp;utm_content=g5818101c66c30</link>
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      <title>Call of Duty: Infinite Warfare review</title>
      <description><![CDATA[<p><img src="https://d3a1b16i91oc1g.cloudfront.net/feature_xlarge/745dc78804d2e018a772b8059bc2aed8.jpeg" alt="" /></p>

<p><strong>You can't accuse [i]Infinite Warfare[/i] of being light on content, but most of what's here has been seen many times before, and none of the modes represent franchise high points. Also, the multiplayer microtransactions are off-putting.</strong></p><p>Safe. That&rsquo;s the word I&rsquo;ll be using to describe <i>Call of Duty: Infinite Warfare</i>. Heralding Infinity Ward&rsquo;s return to the <i>Call of Duty</i> franchise &mdash; the developer&rsquo;s first hit out since <i>Call of Duty: Ghosts</i> &mdash; <i>Infinite Warfare</i> feels like it&rsquo;s taken a step to the side rather than one forward. There&rsquo;s still a lot to love here, but the lack of innovation and new ideas make for a <i>Call of Duty</i> that, while sparkling in technical prowess and enjoyable gameplay, doesn&rsquo;t evolve or push the series forward in any meaningful way.</p>

<p>This year&rsquo;s <i>Call of Duty</i> takes things to space, and besides the game&rsquo;s Zombie mode, that&rsquo;s where most of the action happens in both single and multiplayer. The term &ldquo;boots on ground gameplay&rdquo; &ndash; which Infinity Ward has stuck with throughout the game&rsquo;s marketing campaign &ndash; is, to be quite frank, actually pushing it a little bit. Unlike previous <i>Call of Duty</i> games, there&rsquo;s a stern focus on vehicular warfare as well as tried-and-true ground combat. That&rsquo;s not bad though, and the handful of dogfights in space tend to be <i>Infinite Warfare</i>&rsquo;s shining asset in its single player campaign.</p>

<h4 class="heading">Campaign</h4>

<p><a href="https://www.gameplanet.co.nz/playstation-4/reviews/g581bdb6bd6314/Call-of-Duty-Infinite-Warfare-review/?utm_medium=rss&utm_source=rss_game&utm_content=g5818101c66c30">Continue reading...</a></p>]]></description>
      <pubDate>Fri, 04 Nov 2016 17:00:00 +1300</pubDate>
      <link>https://www.gameplanet.co.nz/playstation-4/reviews/g581bdb6bd6314/Call-of-Duty-Infinite-Warfare-review/?utm_medium=rss&amp;utm_source=rss_game&amp;utm_content=g5818101c66c30</link>
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      <category><![CDATA[Review]]></category>
      <slash:comments>21</slash:comments>
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      <title>How NASA and the navy influenced Call of Duty: Infinite Warfare</title>
      <description><![CDATA[<p><img src="https://d3a1b16i91oc1g.cloudfront.net/feature_xlarge/7533cc5acb8d8c821e9fc10cb355804b.jpeg" alt="" /></p>

<p class="question"><span class="q">Q:</span> What does an art director do at Infinity Ward?</p>

<p><b>Brian Horton:</b> My job primarily is to work with a really talented team of artists across the entire studio &ndash; and that includes all three modes: the single player, the multiplayer, and zombies mode &ndash; to make sure we're hitting the highest quality visuals. I work close to the tech team, and I also work with PR on assets we have going out to make sure those are looking good as well.</p>

<p class="question"><span class="q">Q:</span> How many artists are under your control?</p>

<p><a href="https://www.gameplanet.co.nz/playstation-4/features/g58181189eff75/How-NASA-and-the-navy-influenced-Call-of-Duty-Infinite-Warfare/?utm_medium=rss&utm_source=rss_game&utm_content=g5818101c66c30">Continue reading...</a></p>]]></description>
      <pubDate>Tue, 01 Nov 2016 17:06:00 +1300</pubDate>
      <link>https://www.gameplanet.co.nz/playstation-4/features/g58181189eff75/How-NASA-and-the-navy-influenced-Call-of-Duty-Infinite-Warfare/?utm_medium=rss&amp;utm_source=rss_game&amp;utm_content=g5818101c66c30</link>
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      <category><![CDATA[Interview]]></category>
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