Castlevania: Lords of Shadow producer Dave Cox has called that game’s poorly-received DLC a mistake.
Both DLC packs – "Reverie" and "Resurrection” – reviewed and sold poorly.
A tight schedule and the choice to further the main storyline via the DLC were to blame, he said.
"The problem was that the game's success caught everyone by surprise. It caught senior management by surprise and they wanted us to do DLC… We had to rush it to market."
"I think we enriched the story that we wanted to tell, but I think if we were going to do DLC again it would have to be planned right from the get-go. And it wouldn't be something that would try to build upon an ending—it would be something that's perhaps a side story that enriches the original story. If we were going to do DLC again it would be something much more carefully considered."
Cox was unable to say whether DLC would be available for the upcoming Lords of Shadow 2.
"I'm not a big fan of most modern day DLC. I think if DLC is going to be done it has to compliment the main game – not be a continuation of the main story but more of a side story," he said.
"It should add to the experience, not take away from it."
Castlevania: Lords of Shadow – Mirror of Fate is due out on the 3DS later this year. Lords of Shadow 2 will be out on consoles in 2013.