Storytelling and acting rather than anything technical are holding back motion capture games, says Quantic Dream’s co-CEO.
Speaking to Develop, Guillaume de Fondaumière stressed that good stories would attract top acting talent, which is needed now that motion capture technology has become sufficiently advanced.
“Now that the technology is mature, we can only advance to the next stage if we level up the artistic side of things,” said de Fondaumière.
“We obviously need to attach talented actors – even A-list actors – but that in turn means they need to be presented with stories that make sense and have good dialogues. We will also need professional directors, sound engineers, etcetera.
“It is the entire ecosystem around character creation and animation that is required to evolve to reach that next level.”
Further technical advances would still be made, added de Fondaumière, such as finger tracking and a shift to a markerless system.
“We must continue to develop techniques and software to streamline the pipeline from stage capture to in-game integration.
“From a directing and actor performance perspective, a change of paradigm would be necessary to truly mark a departure and enable us to step into new territory.
“Markerless systems could for instance one day enable us to capture actors in costume – and not in silly suits – and/or within real sets.”
Quantic Dream is currently working on Beyond: Two Souls, which stars actress Ellen Page. It is due out this year on PlayStation 3.