Dontnod Entertainment’s creative director Jean-Maxime Moris says that a desire to destroy gaming stereotypes influenced many design decisions in upcoming cyberpunk adventure title Remember Me.
In an interview with CVG, Moris railed against the typical setup for action games that sees players controlling a white male protagonist toting a huge gun.
“Really. How f**king stupid is this industry to only bet on those stereotypes? It's the only thing you give people, they get accustomed to it and don't want anything else,” he began.
Remember Me’s protagonist pushed back against this uniformity, said Moris.
“So yes, our character, Nilin, is mixed race, she is female, her sexual orientation is her private life, so I won't go there."
"She runs around, climbs, leaps, kicks guys' asses, remixes their memories, only kills a few people - and does it all in a game with no blood," he continued.
"We made those choices to say: 'look, you can have something that's kick ass, something that's powerful, and you don't need it to be ultraviolent'."
Moris hoped that the game would get players thinking not just about its themes of information control and identity, but also about how rigid gaming tropes have become.
“Videogames have become such a formatted medium, but it's the most powerful medium in the world and it has the most potential in the future. Yet everything is formatted. We just wanted to do things differently.”
Remember Me is due out in May 2013 on Xbox 360, PlayStation 3, and Windows PC.