Diablo III's Team Deathmatch mode has been put on ice, Blizzard has announced.
The developer is hoping to provide formal support for the dueling community that has existed since Diablo II, but stated last week that Team Deathmatch mode wasn't compelling enough to warrant inclusion.
The primary problem with Team Deathmatch was depth, said Diablo III director Jay Wilson.
“In continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience,” he said.
“Simply fighting each other with no other objectives or choices to make gets old relatively quickly. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in.”
The other issue was class balance, Wilson added.
“We want to be able to carry over as many of the crazy runes, items, and skills as possible, with their crazy effects, and alter them as little as possible.
“In a casual PvP mode, something equivalent to a WoW Battleground, this would be fine, but Team Deathmatch felt very hardcore, and it put a laser focus on class balance in a way that we didn’t think would be good for the game as a whole.”
Despite this news, player-on-player dueling is still in development and is expected to be included in patch 1.0.7, said Wilson, but it would be restricted to one-on-one battles.
The Diablo III team is also looking at new modes that play up to the strengths of the character classes and focus on objectives beyond just defeating other players, he said.