Blue Byte and Ubisoft have released a new patch for Settlers 7: Paths to a Kingdom - we've mirrored it at GP Downloads (820MB).
New content includes the fifth and ninth campaign maps, optimized for skirmish and multiplayer;
Moorach
The arid, cliff landscape of Moorach is home to a fierce conflict between two opponents. There are slightly different starting conditions, so adapt your strategy wisely. Both rivals have access to marketplaces. There are two major landmarks characterizing Moorach: a huge meteorite crater where the Alchemist has set up his laboratory, and the Dark Fortress on the opposing side of the valley, where the Fallen Knight has set up camp with his band of robbers. There are watermills located at riversides and lakesides which may help to complement your economy.
Kronstedt
Kronstedt, the kingdom in the heart of Tandria, is the stage for a challenge between three rulers. The Opponents have slightly different starting conditions and are separate by several rivers, which run through the land. Find river ports to enhance your economy. In Kronstedt, all midway sectors are heavily defended. Several isles are located in the huge central lake. All lake isles are fortified. One of them is even harbours a victory point, if you dare to try and defeat the cannon towers. The Cathedral, Pilgrimage Site and Royal Observatory may be useful to overcome your opponents.
In addition, the following changes have been implemented;
- Game duration time is now displayed when hovering the mouse cursor over the icon in the bottom left corner. Clicking the slider locks it into position.
- Gameplay speed in singleplayer games can be changed now (Slow/Snail [75%], Normal/Mouse [100%], Fast/Rabbit [150%]).
- The weather effect settings can be modified in the gameplay menu.
- Text fields now support the paste feature (CTRL + V).
- Added a spam protection to the chat system.
- Player icons now show if other players are human or an AI.
- Added a link to The Settlers My City – Facebook game.
- Improved resource marker.
Bug Fixes
- The game will no longer crash if a sector is conquered in the same moment as a workshop inside is completed.
- A general will not attempt to retreat to the sector he is currently in.
- Street upgrades after an earthquake work correctly now.

