In development since 2006, Colonial Marines took a back seat as Gearbox focused on Borderlands and Duke Nukem Forever. But with Duke in stores tomorrow, Gearbox’s presence at E3 this year is exclusive to their canonical extension of Ridley Scott’s sci-fi horror series.
Our presentation began with Gearbox pointing out how much the 20th Century Fox property has influenced videogames – everything from Duke Nukem to Halo has cribbed from Ridley Scott’s playbook.
Colonial Marines is set shortly after the events of the third movie. A Colonial Marines Search and Rescue squad has been sent to investigate the crash site of the USS Sulaco and search for Ellen Ripley.
With Duke Nukem Forever now making its inexorable way to a retail shelf near you, Gearbox has returned its attention to Aliens: Colonial Marines, says studio boss and sometime magician Randy Pitchford.
Publisher SEGA has today announced that Aliens: Colonial Marines is anticipating an autumn 2012 (NZT) release. In the game, players will control a squad of marines as they try to survive against the deadly aliens infesting the derelict U.S.S. Sulaco.
“To Gearbox Software and its peers throughout the industry, Aliens is one of the most influential science fiction properties of all time,” said Pitchford.
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Aliens: Colonial Marines begins with an ostensibly abandoned ship, the U.S.S. Sulaco, recovered in orbit around LV-426. Players lead a group of highly trained United States Colonial Marines as they board the deserted craft to uncover the fate of the crew. They will have to fight to survive unspeakable horrors and their own anxieties as they chase down the truth behind a galaxy-spanning deception that places humanity at the mercy of the most murderous and deadly species in the universe. Aliens: Colonial Marines features authentic environments, such as the surface of LV-426 and Hadley's Hope, weapons inspired by the film series and is designed to provide an exhilarating and engaging new chapter in the Aliens universe.