GP: What anti-cheating measures have you got planned for the PC release?
RP: Well, you know, cheating is like an arms race. It’s very difficult to anticipate what these guys are going to do. So our strategy is to see what they’re going to do, then go from there. For example, Borderlands as you play it now, it’s a shooter. You know, you can play it by yourself, or it’s a co-operative game, you can play it with friends. And it’s about growing your character and getting loot. You know, I remember when I played Diablo – did you play Diablo?
GP: For sure.
RP: I loved that game. I played like 300 hours. But one thing that really pissed me off – I played that game single-player and I finished the game. Then I’m like, I want to take my character online now. So I went to play multiplayer and they said no, sorry, multiplayer is totally different and you have to start a new character. And I’m like, what the hell is that crap? So I kind of dug into it a bit, went on the forums, and said why are you guys doing this? And they said, by making it a separate thing, we’re able to control the server. And it helps us fight against cheaters. And guess what? There were still cheaters. It didn’t protect anything.