The BlizzCon Diablo III open Q&A session was led by Jay Wilson, Game Director, and featured nine additional Diablo III developers on location at BlizzCon this morning.
From the hour-long session, we've learned the following...
- PvP and PvE are completely separate elements in the game, and the focus is on PvE.
- No PvP stats or skills will ever override PvE builds. PvP never affects PvE game balance.
- Some stats may change in the PvP Arena, such as cooldowns.
- The Arena, at this stage, is a flat environment. It's difficult to incorporate different elevations due to the new 3D engine.
- At end-game, it's likely creating a perfect PvP char will be a drawcard for some.
- Blizzard hasn't decided how to handle PvP guilds at this time.
- No PvP-specific gear will be available.
- Ears will not be stored in your inventory, but they will be included in the final game.
- PvP Hardcore - you can die in the arena. If you don't want to die, don't go in the arena.
- Actively trying to discourage the Arena from becoming an E-sport, as it will detract from the point of Diablo, which is to acheive superiority rather than balance.
- Duel-spec probably won't be needed, as PvP won't have enough of an impact on PvE.
- Still four-player maximum for multiplayer, but this may change
- No plans to allow regions to cross-communicate over Battle.Net at this time.
On the economy:
- Artisans act as a way of extracting money from the game world.
- There will be less gold in the world.
- Trading system has been completely re-written to prevent duping
- Artisans will offer a discount.
- Deckard Cain has spent the last 20 years finding ways to stop the invasion. Now the worldstone has been destroyed he's been preparing mankind for the invasion.
- Different player characters will react differently to the story.
- The destiny of the characters will continue based on previous lore.
- All characters have the same background irrespective of gender, with the one exception being the Barbarian. The male Barbarian is from Diablo II, the female is a new character.
Bosses, gear, stats and UI:
- End game not finalised yet, will wait until closer to beta.
- Resistance is now a rating, like defence, rather than a percentage.
- Triple immunity monsters unlikely to make an appearance.
- Boss fights are "50% Diablo II, 50% Zelda" in design.
- Armour more comprehensive than Diablo II. Rare dyes can be crafted.
- Shared stash will be implemented. Stash is extremely large.
- Characters will never be deleted from Battle.Net.
- UI is minimised, choices are limited and complexity builds over time.
- No WASD movement incorporated because it's "inferior".