Features

Features Index


A stroll down Hearthstone's Mean Streets
A stroll down Hearthstone's Mean Streets
INTERVIEW With art director Ben Thompson.
PC, Mac, iOS, Android
Art director Sebastien Mitton on Dishonored 2's supernatural systems
Art director Sebastien Mitton on Dishonored 2's supernatural systems
INTERVIEW A ballet of blood.
PC, XO, PS4
3
A Gun That Kills Self-Doubt
A Gun That Kills Self-Doubt
INTERVIEW Enter the Gungeon's Dave Crooks on roguelikes, money, and uncertainty.
PC, XO, PS4
2
All-Star Brawl: Blizzard talks Heroes of the Storm
All-Star Brawl: Blizzard talks Heroes of the Storm
INTERVIEW Your questions answered.
PC
11
A new Hope: We speak with République dev Ryan Payton
A new Hope: We speak with République dev Ryan Payton
INTERVIEW On Unity 5 and PC gaming.
PC
1
All the world's a stage in The Witcher 3: Wild Hunt
All the world's a stage in The Witcher 3: Wild Hunt
INTERVIEW We talk quest and level design with CD Projekt.
PC, XO, PS4
12
Artists of Draenor: realising a Warcraft expansion
Artists of Draenor: realising a Warcraft expansion
INTERVIEW We speak with Blizzard's Chris Robinson.
PC
RPG: MMO
An Aussie moon rises in Borderlands: The Pre-Sequel
An Aussie moon rises in Borderlands: The Pre-Sequel
INTERVIEW We chat with the creative director.
PC, 360, PS3
11
Adventure on the cards: Naxxramas falls upon Hearthstone
Adventure on the cards: Naxxramas falls upon Hearthstone
INTERVIEW Blizzard kicks it up to Tier 3.
PC, Mac, iOS, Android
1
A league of its own: behind the scenes on Blizzard's MOBA
A league of its own: behind the scenes on Blizzard's MOBA
INTERVIEW We speak with Heroes of the Storm director Dustin Browder.
PC
31
Anatomy of a Blizzard cinematic
Anatomy of a Blizzard cinematic
FEATURE Nick Carpenter on that Heroes of the Storm trailer.
PC
Armoured offensive: how Wargaming.net will inherit the earth
Armoured offensive: how Wargaming.net will inherit the earth
FEATURE World of Tanks prepares invasion.
PC
Action
26
Art of the Swarm: Luke Mancini on designing the zerg
Art of the Swarm: Luke Mancini on designing the zerg
FEATURE Artist talks through his work.
PC
Strategy: Real Time
Adding value: Are digital subscriptions the future?
Adding value: Are digital subscriptions the future?
OPINION PlayStation Plus leads the way.
PC, 360, PS3, WiiU, 3DS, Vita
46
Akaneiro and American McGee's new Spicy Horse
Akaneiro and American McGee's new Spicy Horse
FEATURE Little Red Riding Hood gets feudal.
PC, iOS
4
ArenaNet's Jon Peters on Guild Wars 2
INTERVIEW Developer mesmerises.
PC
RPG: MMO
2
ArenaNet's Jeff Grubb on Guild Wars 2
INTERVIEW Game designer talks asura.
PC
RPG: MMO
4
American McGee on Alice: Madness Returns
INTERVIEW Games, art and the Brothers Grimm.
PC, 360, PS3
Action: First-Person
1
Approaching parity: The cost of everything
EDITORIAL Why are you still paying so much to game?
PC, 360, PS3, Wii, 3DS, DS, PSP
26
Aliens vs. Predator - we speak with Rebellion
INTERVIEW Dave Brickley on aliens, AI, censorship, and more!
PC, 360, PS3
Action: First-Person
7
Avatar: we speak with Ubisoft's Luc Duchaine
INTERVIEW Pandora, Na'vi, and working with James Cameron.
PC, 360, PS3, Wii, DS, PSP
Action
1
Are you sick of waiting for Diablo III?
BLOG We may have a temporary solution for you.
PC
RPG: Real Time
39
Antec Skeleton Case
LAB TEST Lovely Bones for your PC.
PC
ATI Radeon HD 4800 Crossfire round-up
LAB TEST Two GPUs or not two GPUs?
PC
Aion: The Tower of Eternity
FEATURE
PC, 360