Features

Features Index


Hitting reset: Ghost founder Marcus Nilsson on Need for Speed
Hitting reset: Ghost founder Marcus Nilsson on Need for Speed
INTERVIEW "We learned from the mistakes."
PC, XO, PS4
8
Lunch with a legend: Diablo creator Dave Brevik
Lunch with a legend: Diablo creator Dave Brevik
INTERVIEW On VR, Early Access, Destiny, and more.
PC, 360, PS3, PS4
RPG: Action
Psychological mindf*cks: Joe Chang on Phantasmal's Early Access bid
Psychological mindf*cks: Joe Chang on Phantasmal's Early Access bid
INTERVIEW Kiwi survival horror hits Steam.
PC
11
Chess with chainswords: How Regicide builds on a classic
Chess with chainswords: How Regicide builds on a classic
FEATURE A chat with Aussie studio Hammerfall.
PC, iOS, Android
3
Star Wars: Battlefront: In the war room with Patrick Bach
Star Wars: Battlefront: In the war room with Patrick Bach
INTERVIEW We speak with the GM of DICE.
PC, XO, PS4
8
A new Hope: We speak with République dev Ryan Payton
A new Hope: We speak with République dev Ryan Payton
INTERVIEW On Unity 5 and PC gaming.
PC
1
All the world's a stage in The Witcher 3: Wild Hunt
All the world's a stage in The Witcher 3: Wild Hunt
INTERVIEW We talk quest and level design with CD Projekt.
PC, XO, PS4
12
Controlling Olympus: bringing Smite to Xbox One
Controlling Olympus: bringing Smite to Xbox One
FEATURE We're in Atlanta for the Smite World Championship.
PC, XO
World of Warcraft: Warlords of Draenor review diary part three
World of Warcraft: Warlords of Draenor review diary part three
REVIEW DIARY Some gripes.
PC
RPG: MMO
3
World of Warcraft: Warlords of Draenor review diary part two
World of Warcraft: Warlords of Draenor review diary part two
REVIEW DIARY 40-man raids and garrison-building.
PC
RPG: MMO
5
Throwing a spanner into Hearthstone's meta: Goblins vs Gnomes
Throwing a spanner into Hearthstone's meta: Goblins vs Gnomes
INTERVIEW Game mechanics.
PC, Mac, iOS, Android
World of Warcraft: Warlords of Draenor review diary part one
World of Warcraft: Warlords of Draenor review diary part one
REVIEW DIARY On launching and levelling.
PC
RPG: MMO
Artists of Draenor: realising a Warcraft expansion
Artists of Draenor: realising a Warcraft expansion
INTERVIEW We speak with Blizzard's Chris Robinson.
PC
RPG: MMO
Randy Pitchford on Borderlands' Handsome Jack DLC
Randy Pitchford on Borderlands' Handsome Jack DLC
INTERVIEW We chat with the studio boss.
PC, 360, PS3
Seeking Shangri-La: How Ubisoft will top 2012’s GOTY
Seeking Shangri-La: How Ubisoft will top 2012’s GOTY
INTERVIEW We speak with Far Cry 4's creative director.
PC, XO, PS4
1
Taking a swipe: Team Fortress 2 meets God of War in BattleCry
Taking a swipe: Team Fortress 2 meets God of War in BattleCry
INTERVIEW Executive producer Rich Vogel explains.
PC
1
How Sledgehammer is reshaping Call of Duty – Part 2: Technical
How Sledgehammer is reshaping Call of Duty – Part 2: Technical
FEATURE Advancing warfare.
PC, 360, XO, PS3, PS4
Action: First-Person
7
Crafting and customisation in Dragon Age: Inquisition
Crafting and customisation in Dragon Age: Inquisition
INTERVIEW We sit down with the producer.
PC, 360, XO, PS3, PS4
RPG: Action
1
Depth pits divers against sharks in gruesome PvP action
Depth pits divers against sharks in gruesome PvP action
SPOTLIGHT Y'all know me, know how I earn a livin'...
PC
9
An Aussie moon rises in Borderlands: The Pre-Sequel
An Aussie moon rises in Borderlands: The Pre-Sequel
INTERVIEW We chat with the creative director.
PC, 360, PS3
11
Stables in Warlords of Draenor – an interview with Cory Stockton
Stables in Warlords of Draenor – an interview with Cory Stockton
INTERVIEW A Garrison deep-dive.
PC
RPG: MMO
3
How Sledgehammer is reshaping Call of Duty – Part 1: Story
How Sledgehammer is reshaping Call of Duty – Part 1: Story
FEATURE Advancing warfare.
PC, 360, XO, PS3, PS4
Action: First-Person
8
World of Warcraft: Then, Now, Next
World of Warcraft: Then, Now, Next
INTERVIEW A chat with game director Tom Chilton.
PC
RPG: MMO
20
Meet Hutama, leader of Polystralia in Civilization: Beyond Earth
Meet Hutama, leader of Polystralia in Civilization: Beyond Earth
INTERVIEW An interview with the lead designers.
PC, Mac
Strategy: Turn Based
8
Craglorn: expanding the world of Tamriel
Craglorn: expanding the world of Tamriel
INTERVIEW Elder Scrolls Online creative director speaks.
PC, XO, PS4
RPG: MMO
1
Our house, our castle: Firefly on Stronghold Crusader II
Our house, our castle: Firefly on Stronghold Crusader II
INTERVIEW The sequel 12 years in the making.
PC
1
The Elder Scrolls Online: All of the people, all of the time
The Elder Scrolls Online: All of the people, all of the time
OPINION Our first post-release impressions.
PC, XO, PS4
RPG: MMO
29
Hacking for fun and profit
Hacking for fun and profit
INTERVIEW With Watch Dogs lead designer Danny Belanger.
PC, 360, XO, PS3, PS4, WiiU
Action: Third-Person
BioWare raises the stakes in Dragon Age: Inquisition
BioWare raises the stakes in Dragon Age: Inquisition
INTERVIEW We speak with producer Cameron Lee.
PC, 360, XO, PS3, PS4
RPG: Action
6
Adventure on the cards: Naxxramas falls upon Hearthstone
Adventure on the cards: Naxxramas falls upon Hearthstone
INTERVIEW Blizzard kicks it up to Tier 3.
PC, Mac, iOS, Android
1