A Stellaris mod that transformed the game’s ethnically-diverse human race into white characters with European names has been removed from Steam Workshop by Paradox.
The mod, which was titled 'European Phenotype and Names Only (White Humans)', is still available over at ModDB under the name ‘Europeans’.
"We shipped the game originally with an accurate representation of humans, that is to say diverse in both ethnicity and personality," a Paradox spokesperson told Eurogamer.
"We embrace the idea that players mod the game to best represent how they want to play, we do NOT however wish to enable discriminatory practices.
"We appreciate any inappropriate mods being brought to our attention and will take them down where necessary, we also encourage players to make use of the flagging function provided by Valve where needed."
Oculus this week introduced a new software update for the Rift virtual reality headset, which has indirectly created a loophole for piracy.
It is believed that Oculus' new DRM measures were aimed at nullifying Revive, a third-party hack that enabled Oculus exclusive games for play on the HTC Vive.
But while the update breaks the original Revive hack, developer LibreVR has amended it to bypass the new system - which also breaks Oculus' anti-piracy measures.
Beer is useful when it comes to navigating family get-togethers, letting your mates know you love them, and fighting off existential dread.
If you are Blizzard, it also has a place in sound design. As revealed by the game’s Collector’s Edition Source Book, the hit sound in Overwatch is actually a beer being opened.
“Another extremely challenging sounds was the ‘hit-pip’,” writes sound design supervisor Paul Lackey (via Kotaku).
At least two noteworthy game developers want their intellectual property back from Disney's now-defunct games publishing business.
Deus Ex creator Warren Spector, who designed the Epic Mickey games for Disney, says he has other concepts developed during his time there he'd like to regain ownership of.
Spector's Junction Point Studios worked on a number of unreleased games under Disney ownership, including a spiritual successor to Deus Ex entitled Necessary Evil.
Those playing Rocket League on PC can now choose to play with and against those on Xbox One, and vice versa.
The soccer/racing mash-up is the second game to allow cross-network play between PC and Xbox One (the first was Killer Instinct), and other games are expected to follow suit.
Cross-network play between PC and PlayStation 4 has been possible in Rocket League since the game launched.
An expanded version of mobile smash hit Pac-Man 256 is coming to consoles and PC on June 21, Bandai Namco has announced.
The game released last year to much acclaim on mobile.
Developed by Melbourne’s Hipster Whale (Crossy Road) and 3 Sprockets, Pac-Man 256 plops the titular yellow gobbler into an endless maze where he chased by the usual four ghosts (Blinky, Pinky, Inky, and Clyde) as well as a new enemy: the infamous ‘256 glitch’.
Blizzard’s much, much-anticipated FPS Overwatch is now live on Windows PC, PlayStation 4, and Xbox One.
Overwatch takes place on a near-future Earth, where teams of soldiers, scientists, adventurers, and oddities clash for control of key locations around the world, from serene castle grounds in Japan to mech-production facilities in the wintry heart of Russia.
The game features 21 heroes – including Tracer, the time-jumping adventurer; McCree, the outlaw gunslinger; and Winston, the brilliant gorilla scientist – each armed with signature weapons and awe-inspiring abilities.
Uncharted 4 director Neil Druckmann doesn’t think too highly of the “ludonarrative dissonance” criticism levelled at games in the action adventure series.
In an interview with new Rolling Stone-affiliated gaming site Glixel, Druckmann showed his disdain for the term, which posits that there is a disconnect between Nate killing dozens of bad guys and the emotional heart of the story – that Nate never responds to the mass murder he is enacting.
A QA tester for Uncharted 4: A Thief’s End was so upset with the inclusion of a couple of female characters in the game that he had to be asked to leave, the game’s director has revealed.
In an interview with new Rolling Stone-affiliated gaming site Glixel, Neil Druckmann revealed the extent to which Anita Sarkeesian’s Feminist Frequency videos affected the game’s development.
“When I'm introducing and describing a new character to our lead character concept artist, constantly she will ask, ‘What if it was a girl?’,” Druckmann said.
“Doom is a confident, cracking throwback that pays loving tribute to its much-vaunted forefathers”
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