UK retailer GAME has partnered with developer Techland to deliver a frankly ridiculous special edition of open-world zombie game Dying Light: The Following, at the cost of 10 million dollars.
The "Spotlight Edition" includes a supporting role in "Dying Light: The Movie," with parkour and stunt training, an off-road driving course (after which you can keep the car), an on-set trailer, premiere tickets and a first-class screening tour, a zombie make-up session, acting lessons from Roger Craig Smith (the voice of Chris Redfield, Ezio Auditore, and Sonic the Hedgehog), and – somehow – the ability to "become the voice of [protagonist] Kyle Crane" in a special edition of Dying Light.
Techland will even throw in a few copies of the game as well.
Previously, a $250,000 Dying Light package had included a real-life zombie shelter.
Though we haven't done the math, there is no way the contents add up to a $10 million value – even with a mighty four copies of the game.
A sequel to Watch Dogs will be released in the next year or so, Ubisoft confirmed today in its quarterly earnings call.
The company's fiscal year runs from April 1st 2016 to March 31 2017, so the open-world action hacker sequel will almost certainly release within those dates.
Ubisoft's other releases for the fiscal year include multiplayer melee combat title For Honour, the open-world Ghost Recon Wildlands, and South Park: The Fractured But Whole.
Bungie plans at least two more significant content updates for Destiny before releasing a full sequel in 2017.
Announced in Activision's earnings statement and clarified in a community blog post, the first update is slated for the Northern Hemisphere Spring, and will feature "a significant Light increase, a bunch of new gear to earn and equip, and new challenges for PvE players."
After that, a "large expansion" is due later in 2016, and a full sequel in 2017.
Quantum Break will release for Windows 10 as well as Xbox One, according to Microsoft.
Additionally, purchasers of the Xbox One version of Remedy's time-manipulation shooter will receive an additional copy for Windows, as well as a DLC-infused copy of Alan Wake (playable via backwards compatibility).
The two versions of the game will support cross-platform saves, but not cross-platform multiplayer.
Ubisoft will not release a new entry in the main Assassin's Creed series this year.
In a blog post, the studio says it is "stepping back and re-examining the Assassin's Creed franchise."
"We’re taking this year to evolve the game mechanics and to make sure we’re delivering on the promise of Assassin’s Creed offering unique and memorable gameplay experiences that make history everyone’s playground."
XCOM 2's permadeath mechanics are brutal – and thanks to stats released by Firaxis, it's now evident just how brutal.
According to the stat dump, 4.3 million XCOM soldiers had died as of the time of this article's publication.
Curiously, only 23% of those came at the hands of enemies, with 67% dying due to "collateral damage," 2% from friendly fire, and a sad 8% left behind on the battlefield.
Players can expect more AAA-grade developers to start shipping games episodically, says Io Interactive head Hans Seifert.
Describing the studio's upcoming Hitman to Ars Technica as a "platform," rather than a game, Seifert said that many people had asked why the studio won't simply wait and release the full game later.
Seifert responded to such questions with the statement that "we are shipping the game at the end of the season. So, if you're a traditional player, you can buy it on a disc at the end of 2016, if that's what you want. "
Amazon's new Lumberyard game engine is not just for developing console and PC games; according to its terms of service, it's good in an emergency as well.
Nestled in between "Data Collection" and "Termination" is clause 57.10, which refers to "Acceptable Use; Safety-Critical Systems."
The clause states that the game engine is "not intended for use with life-critical or safety-critical systems," like medical equipment, air or spacecraft, nuclear facilities, or live combat.
The Australian Competition and Consumer Commission's lawsuit against Valve Software will go before a court this March.
According to the suit, filed in August 2014, Valve made "false or misleading representations to Australian customers," particularly surrounding its lack of refund policy.
The ACCC has demanded that Valve provide an email address, 1800 number, and PO Box to which customers can direct refund enquiries, as well as appoint contact officers for the same purpose.
“There is more to Gravity Rush than just a brainless button mashing experience, thanks to its charming lead character and engaging storyline.”
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