Valve has made a trio of big announcements at the Game Developers Conference: Source 2, Steam Link, and Steam Lighthouse VR technology.
Source 2 is the successor to the original Source engine, which has been around since 2004 and powers games such as Half-Life 2, Left 4 Dead, The Stanley Parable, and Titanfall.
"With Source 2, our focus is increasing creator productivity," said Valve developer Jay Stelly.
"Given how important user generated content is becoming, Source 2 is designed not just for the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games."
Source 2 will be available for free to content developers, and a special version of the engine will be compatible with Vulkan, a "cross-platform, cross-vendor 3D graphics API that allows games developers to get the most out of the latest graphics hardware."
◆ The re-release of 2003 “hardcore top-down dual-stick arena shooter splatterfest” Crimsonland makes its way to Playstation tomorrow as a three-way Cross-Buy title. It was rather well-received on Steam.
◆ The Trigger, the fifth add-on pack for winning survival horror title Alien: Isolation, adds three new maps to the game’s Survivor Mode today. Set before the events of the main game, The Trigger puts players in the shoes of Sevastopol Station’s Ricardo, who prioritises the lives of the station’s inhabitants over his own survival in a bid to kill the alien.
◆ Dawn of the Rise of the Fallen Machines, the final add-on for Xbox One exclusive Sunset Overdrive, will launch on April 1 and add a new sci-fi area with fresh challenges and story missions to the game.
Sony has unveiled the latest prototype of its Morpheus VR headset at GDC in San Francisco, and it’s a large step up from the first incarnation.
The headset’s screen size has been increased from a 5 inch LCD to a 5.7 inch OLED which runs at 1080p and 120Hz (frames per second). The new screen expands the field of view and enables low persistence, removing motion blur, said the company.
In addition, the latency of the system has been reduced to fewer than 18ms – about half of what the first Morpheus prototype had – and tracking has been augmented by the addition of three extra LEDs to the headset, bringing the total number of LEDs to nine.
New Zealand-made brawler Swordy, a pair of Aussie games, and inXile Entertainment’s acclaimed RPG Wasteland 2 are among the games coming to Xbox One via its ID@Xbox programme.
Multiplayer physics-based brawler Swordy will debut first on Xbox One courtesy of local studio Frogshark, Melbourne-based indie Samurai Punk will chip in “second-person shooter” Screencheat, and Uppercut Games will add Unreal 4 exploration title Submerged to the mix.
Capcom has added local co-op play to the PC edition of Resident Evil: Revelations 2.
Co-op play was initially removed from the PC version to ensure a stable user experience across a variety of different PC settings and devices.
However, the game was mistakenly advertised as containing co-op, and that slip-up resulted in 43 percent of the game’s Steam reviews being negative. Capcom subsequently offered refunds to customers who purchased the game expecting co-op.
IGN has accidentally let the snake out of the bag.
According to a since-removed video on the site, Metal Gear Solid V: The Phantom Pain will be released worldwide September 1.
Platforms weren’t specified, but the game is in development on Xbox 360, PlayStation 3, Xbox One, PlayStation 4, and Windows PC.
Mad Max will release on Xbox One, PlayStation 4, Windows PC, and SteamOS on September 5, Avalanche Studios has announced.
However, there is bad news for last-gen console owners: the game’s Xbox 360 and PlayStation 3 versions have been cancelled.
According to Avalanche (Just Cause), Mad Max delivers open world gameplay in a post-apocalyptic setting where cars are the key to survival.
Epic has made Unreal Engine 4 available for free to anyone who wants to use it.
The engine can be used for any purpose any user sees fit, whether it be game development, education, architecture, and visualisation to VR, film and animation, said Epic. The only stipulation on the engine's use is a 5 percent royalty on gross revenue after the first US$3,000 per product, per quarter.
"It’s a simple arrangement in which we succeed only when you succeed," said Epic in a blog post.
Blizzard Entertainment is introducing a new gold market of sorts into World of Warcraft that it hopes will spell the end for third-party gold selling sites.
The WoW Token – coming to the game in a future patch – will allow players to exchange real money for gold, and gold for 30 days of game time in a secure and sanctioned way.
“We hope the Token can help make World of Warcraft a safer and more enjoyable game for all of our players,” said Blizzard.
“In 2013, The Creative Assembly came close to conquering Rome. But this time around, and like Attila before them, they too have been beaten back at the gates.”
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