Amazon's new Lumberyard game engine is not just for developing console and PC games; according to its terms of service, it's good in an emergency as well.
Nestled in between "Data Collection" and "Termination" is clause 57.10, which refers to "Acceptable Use; Safety-Critical Systems."
The clause states that the game engine is "not intended for use with life-critical or safety-critical systems," like medical equipment, air or spacecraft, nuclear facilities, or live combat.
However, the agreement goes on to say that the clause is void in the case of "a widespread viral infection transmitted via bites or contact with bodily fluids that causes human corpses to reanimate and seek to consume living human flesh, blood, brain or nerve tissue and is likely to result in the fall of organized civilization."
While we hope humanity never has to find out, it's comforting to know that Lumberjack is legally allowed – even if only in the event of a zombie epidemic – to handle the launch codes.
XCOM 2's permadeath mechanics are brutal – and thanks to stats released by Firaxis, it's now evident just how brutal.
According to the stat dump, 4.3 million XCOM soldiers had died as of the time of this article's publication.
Curiously, only 23% of those came at the hands of enemies, with 67% dying due to "collateral damage," 2% from friendly fire, and a sad 8% left behind on the battlefield.
Players can expect more AAA-grade developers to start shipping games episodically, says Io Interactive head Hans Seifert.
Describing the studio's upcoming Hitman to Ars Technica as a "platform," rather than a game, Seifert said that many people had asked why the studio won't simply wait and release the full game later.
Seifert responded to such questions with the statement that "we are shipping the game at the end of the season. So, if you're a traditional player, you can buy it on a disc at the end of 2016, if that's what you want. "
The Australian Competition and Consumer Commission's lawsuit against Valve Software will go before a court this March.
According to the suit, filed in August 2014, Valve made "false or misleading representations to Australian customers," particularly surrounding its lack of refund policy.
The ACCC has demanded that Valve provide an email address, 1800 number, and PO Box to which customers can direct refund enquiries, as well as appoint contact officers for the same purpose.
Sega boss Hajime Satomi says a movie based on Sonic the Hedgehog will hit cinemas in 2018.
The film is said to be a live-action/animation hybrid, though it's unclear whether it will merely feature a CGI Sonic or go into full Who Framed Roger Rabbit territory.
It is also unclear whether this is the same Sonic adaptation announced in 2014 under Fast & Furious Neal Moritz.
Prominent Chinese piracy group 3DM is taking a year off cracking games to examine its impact on sales.
Quoted in a Torrent Freak report, the group's leader, known as Bird Sister, said that "starting at the Chinese New Year, 3DM will not crack any single-player games," and implied that such cracks would not be allowed on 3DM's forums.
"We'll take a look at the situation in a year's time to see if genuine sales have grown," she added.
Dragon Age writer David Gaider has left BioWare after 17 years to join the much smaller studio Beamdog.
Gaider said he was "thrilled" to join the company, although joking his new job is "25% paperwork, 25% documentation, 150% confusion."
Beamdog CEO Trent Oster said the position the company originally advertised, that of senior writer, was insufficient for someone of Gaider's experience.
With Overwatch's closed beta relaunching today, Blizzard has revealed details of the online "hero shooter's" character progression system.
Levelling will work on a per-player basis rather than per-hero, with each level unlocking a Loot Box containing randomised items.
Loot boxes will only include cosmetic items, like skins, emotes, icons, and poses; Blizzard assures players "they won't provide any additional player power."
Amazon today announced its own free video game engine – and released it in the same day.
Dubbed Lumberyard, the engine is based on a fork of CryTek's CryEngine that will be developed independently from this point onwards.
It can be used to make AAA-grade games for PC, Xbox One, and PlayStation 4, with mobile support incoming.
“There is more to Gravity Rush than just a brainless button mashing experience, thanks to its charming lead character and engaging storyline.”
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