22cans will remove the price tag from Godus Wars' DLC, following backlash from players.
The RTS update to god game revival Godus had not even been out one week before the controversy arose.
It was released as a free update for current Godus Early Access players, but its second playable continent was a paid addition.
22cans CEO Simon Philips acknowledged in a Steam community update that the studio had realised "the extra content being a premium add on really isn't a popular choice."
He did, however, defend that choice, calling it good value "especially considering that Godus Wars has been delivered as a free update to hundreds of thousands of users and the lower purchase price of the main game."
Zombie survival sandbox H1Z1 will be split into two separate games from mid-February.
The existing open-world title will be rebranded H1Z1: Just Survive, and will double down on the survival, crafting, and base-building features of the game.
The second game, H1Z1: King of the Hill, will incorporate the current game's dedicated PvP modes like Battle Royale.
Indie hit The Binding of Isaac: Rebirth was rejected from the iOS App Store due to its alleged depiction of child abuse, says producer Tyrone Rodriguez.
Rodriguez tweeted a screenshot of the rejection, which gives the grounds of "content or features that depict violence towards, or abuse of, children."
Though Isaac does indeed focus on a neglected child, that child also roams dungeons filled with poop monsters, using his tears as bullets.
The sequel to Respawn's online shooter Titanfall will include a single-player campaign, says the game's community manager Jesse Stern.
Speaking with Forbes, Stern also outlined the studio's intention to produce a television series alongside the new game, in association with The Hunger Games studio Lionsgate.
Stern said that although Respawn lacked the resources to create a campaign for the first game, its sequel will include one that will explain "here's who you are, here's where you are, and who's around you."
Unreal Engine 4 will soon support the creation of games from within a virtual reality environment.
The popular development suite, built by Epic Games, has supported VR output since the early days of the medium, but the Unreal Editor itself has only functioned on traditional screens.
"The industry's dirty little secret with VR development is we're developing these VR experiences while we're sitting at a PC using a mouse and keyboard," said Epic founder Tim Sweeney.
DICE will run a closed beta of anticipated sequel Mirror's Edge Catalyst, the studio announced today.
Signups are open now for the beta, which will run on all platforms at some point before the game's release date.
Publisher EA Games also debuted a new trailer, outlining the game's – and its protagonist Faith's – story.
Obsidian Entertainment has revealed a significant feature boost that will come with Pillars of Eternity's 3.0 update.
In addition to new stories and quests, a new difficulty level called Story Time, aimed at players only interested in the game's narrative, will lower the difficulty of combat and reduce the need to specialise squad members.
For more hardcore players, a new difficulty feature called Knockout Injuries will impair characters who have been knocked down until their next rest, while the game's third act will be made more difficult, with fewer "trash mobs."
PikPok Games' sci-fi racer Breakneck has made the leap to PC and Mac via Steam Early Access.
The Wellington-based development studio released the game for iOS and Android last year, and says it wishes to use Early Access to provide the game on desktop while adding new features.
Breakneck has players race a hovering vessel endlessly through a stark, alien-occupied Earth, skimming past obstacles, avoiding enemies, and collecting resources.
“Gamers who expected a seductive femme fatale in [i]Bombshell[/i] will be seriously disappointed. The writing and story consist of dull contrivances, terrible one-liners, and an overall feeling of disinterest.”
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