A strong, turn-based combat system is at the core of every Fire Emblem title, and much thought has gone into mechanics and in-game balance.

From selecting the most suitable units to kitting them out with the most suitable weapons, items, skills and spells; positioning them to best effect on the map, deployment and maintaining optimum formation throughout the mission… it’s a tactician’s dream and there are pages and pages of game stats to prove it! Of course, there are factors to consider on the rocky road to victory, such as terrain - higher ground provides an advantage; weapon or spell type - the innovative ‘paper-scissors-rock’ format of previous Fire Emblem titles also applies here; the support system – another unit with whom each character can pair up to boost stats; plus the sobering fact that death during combat is permanent (Fire Emblem’s long standing no-rez policy), and if your commander dies there’s nothing for it but to start the mission over… and over, until you get it right.

 
Fire Emblem: Radiant Dawn

As in previous Fire Emblem titles, weapons and items have a limited life and can only be used a certain number of times before they are destroyed. Once this happens you will have to find, buy or forge another. Fortunately you acquire a base early on in the piece, which gives you access to a shop, armoury, forge and library, as well as character management and development facilities plus screeds of information and statistics.

In-game graphics are decent enough, although moving your units like chess pieces on the battle grid takes a visual back seat to the crisply rendered cel-shaded graphics of combat animation and FMV interludes. There’s little in the way of voice-overs, with most character interaction being text-based, but what we did hear was pretty good, although hardly memorable.

 
Fire Emblem: Radiant Dawn

The musical score provides a beautiful accompaniment to gameplay, and never once strays into the realm of ‘in-yer-face annoying’, as so many do.

Despite the restrictions of a linear plot and challenge of a sometimes frustrating difficulty level, Fire Emblem’s first foray into Wii territory is an extremely positive one, delivering many hours of compelling, quality gaming from a reputable franchise with high standards… and it shows. We loved it, and if you’re a number crunching, turn-based RPG fan, you will too.