Here’s a roundup of today’s news found elsewhere on the internet:

GameStop: without second hand sales we wouldn't be here (gamesindustry.biz) - GameStop has admitted that without the used games business it wouldn't be able to compete in the retail sector at all.

Niall Lawlor of GameStop Sweden made the statement at today's Develop Conference in Brighton, when he challenged InstantAction CEO Louis Castle during his keynote on adapting to digital distribution.

Castle repeated comments he'd made to GamesIndustry.bizearlier in the year that retail's focus on used sales was "parasitic", adding that selling second hand games right next to brand new copies felt like "thievery".

"We discovered the used business was a way of preserving our margins," Lawlor told Castle. "We don't like being in the used business, it's very difficult to manage.

"If we hadn't got the used business we wouldn't be there.

"We like to think GameStop evangelises the business," he added. "We're still opening more stores, we're still pushing the industry. We have to be in it otherwise if you take a look at our margins you'd realise we need to be in used."

But Castle said that he was "specifically angry at Walmart and GameStop" and that selling used games accelerated the decline of the bricks and mortar business, although publishers were loathe to admit it as they still need retail partners.

"While you're preserving some margins, used is accelerating changes," he said. "I can see the train wreck, it's coming. Pretty soon everyone is losing money. Used is accelerating the decline of profitability for publishers. The oxygen is being sucked out of the room."

RTW promises “major” APB driving and combat overhaul (vg247) - Following middling launch reviews and public push-back from Realtime Worlds boss Dave Jones, the developer has promised major upgrades to crime MMO APB, including changing vehicle handling and “looking at almost every aspect of combat”.

Driving and combat were the two areas most heavily criticised in launch reviews, and it seems the developer was listening.

“We’re already underway on a major overhaul to vehicle handling to make cars more responsive and less slippy overall,” said RTW’s Neil Castle in a note on the game’s site.

“You’ll still be able to power slide around corners in stylish fashion, but steering is more responsive overall and easier to get the hang of early on.”

Castle added: “We’re looking at almost every aspect of combat – how it looks, feels and sounds, as well as weapon characteristics and tactics. Weapon changes will be put up on the Public Test World to get some feedback in due course.”

It sounds as though the entire game is now being tweaked, including missions, matchmaking, cheating, camping and more.

“That’s just a sample of the things that are currently going on here, and we’re already very excited even with some of the early prototypes,” Castle said.

“The APB Public Test World will host each of these changes in turn to allow players to give us their feedback before we make a move to push any changes live, so watch the website and forums for announcements about how and when you can get involved in upcoming PTW events.”

There’s no word yet on when any upgrades are to go live.

Zeschuk: 3D has gimmicky perception, 3DS “feels more natural” (vg247) - BioWare’s Greg Zeschuk has said 3D may be expensive, but when games are created using the tech, it makes them “absolutely better”.

Speaking with GI.biz, Zeschuk said once users get beyond the cost and the gimmick, it will be adopted more.

“Simply put, it’s expensive. It’s really expensive,” he said. “To ask someone to throw away their $1000 television, put it in the basement and buy a $1500 television, and get the glasses which are obtrusive and expensive, it’s going to complicate the process.

“It’s expensive, but it comes down to “is the experience better or the same?” It is better. Overtime you can see that watching sports is better. Games, when they are done well in 3D, are absolutely better. Part of the problem is the perception that’s it’s super gimmicky.

“The first 3D movies were simply made to throw objects at the screen. I sat through a kids’ movie and there were all these sequences where there was no way they would have had them in the move, they weren’t that great from a story perspective, other than they were good for 3D effects. That’s the entirely wrong way to do it, this big gimmicky construction.

“Once we get past that, once we get past the adoption and the costs, the glasses… but that’s a long way away.”

However, Zeschuk believes Nintendo has “trumped everyone” with 3DS, even though he thinks the device is limited due to Nintendo’s “mixed” online stance.

“I think it’s really interesting, largely because it solves a lot of the problems with 3D. The price issue, and I don’t have to have a pair of crazy glasses hooked up to it.

“The fact that it feels more natural because you just adjust the focal distance. We all have different eyes and distances that work for you so you play with that and it really works.

“Again, it’s hilarious that Nintendo is doing it because once again they’ve trumped everyone in a clever way. Everyone else is doing what they already did [with motion control] five years ago and here they are out in front again.

“I’m curious to see what happens because at the end of the day it’s still a limited device, it’s more multiplayer focused, but the key thing is how do you connect it to online?

“Nintendo has always had a mixed stance, but online to me is actually part of the future and you need to be offering something significant in that respect.”

During the same interview, Zeschuck told GI BioWare was not interested in making Dance Dance Krogan for Kinect or Move.