Opaque Space was the big winner at last night's Australian Game Developer Awards in Melbourne.

The Melbourne VR company won Studio of the Year, and also picked up a Game of the Year award for narrative-driven VR title Earthlight, which it is developing in conjunction with NASA.

Opaque Space is also collaborating with aircraft giant Boeing to bring space training scenarios to a new virtual reality trainer for its Starliner space capsule.

According to the Australian Game Developer Awards Committee, its Studio of the Year honours the studio that best represents the Australian industry, through talent, innovation, success, and community spirit.

This year, awards organiser the Game Developers’ Association of Australia ditched categories for its Game of the Year gongs, and instead gave out more general awards to eight of the 34 entrants.

"Creative fields such as ours are messy, and sometimes games don’t fit within the neat categories we like to put them into," said the GDAA.

"Games will still be judged on a variety of different criteria including artistic aesthetic, audio, technical excellence, etc. but will primarily be judged by the whole rather than specific parts."

The winners were chosen by an award committee comprising of independent external experts with a strong knowledge of the game development industry and no ties to the games submitted.

To be eligible, games had to be developed in Australia and released between September 1 2016 and October 1 2017, or be substantially feature-complete and intended for release within three months of the AGDA ceremony.

The AGDAs are part of Melbourne International Games Week – Asia Pacific's largest games festival.

The full list of Game of the Year winners:

Hollow Knight (Team Cherry)
Battlestar Galactica: Deadlock (Black Lab Games)
Paradigm (Jacob Janerka)
Forts (Earthwork Games)
Miss Fisher and the Deadly Maze (Tin Man Games)
Ticket to Earth (Robot Circus)
Hacknet: Labyrinths (Team Fractal Alligator)
Earthlight: Arcade (Opaque Space)
Hand of Fate 2 (Defiant Development)

Some individual awards were also given out.

The Adam Lancman Award for community recognition went to Firemonkeys general manager Tony Lay (Real Racing, The Sims Freeplay, Need For Speed No Limits).

According to the GDAA, the award "honours an individual or individuals who have helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art".

Meanwhile, Industry Champion awards went to League of Geeks (Armello) producer Lisy Kane and Defiant Development (Hand of Fate) producer Kim Allom.